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Does this look like the face of a killer?

A pathetic article by NaturalNews.com (which I won’t link to to prevent feeding their controversy-driven “journalism”), is attacking virtual reality at large and specifically the Oculus Rift, making the claim that “total immersion technology will train future mass murderers.”

It’s very disappointing that there are people in the world that are happy to throw innocent entities under the bus for the sake of profit.

The poorly researched article evokes the recent Sandy Hook tragedy as it attacks the Oculus Rift, though the writer seems to be confused about whether or not it’s a VR headset or a game:

On the heels of 20-year-old Adam Lanza’s murder of 20 Kindergarten-aged children and six adults at the Sandy Hook Elementary School comes now a new type of total immersion shooting game that has the potential to transform psychopaths into total killers, desensitized beyond belief.

The company, Oculus VR, is an immersion virtual reality firm now developing the Oculus Rift, “a ground-breaking virtual reality headset for immersive gaming,” according to the firm’s website.

The company says it has raised $2.4 million in seed money “from project backers and supporters around the world,” as its team works to develop “the Oculus Rift in an effort to revolutionize the way people experience interactive content.”

The headset is getting rave reviews for the very thing that is liable to make it dangerous: its virtual reality immersion capability.

The article goes on to make even more incredibly dubious claims.

“The Doom games, by the way, are probably one of the most desensitizing of all, especially for impressionable youngsters and those who don’t have a full grip on reality, experts believe.”

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I’d love to know what “experts” are citing the Doom series as “one of the most desensitizing of all.”

It’s important to realize that the people responsible for this work likely know exactly what they’re doing. The following paragraph from the article just reeks of conspiracy theory and a pathetic attempt to stir controversy.

“One other thing to note: Oculus VR’s company logo resembles the “all-seeing eye” that is on the back of every U.S. dollar, an important symbol of the “Supreme Being,” which was borrowed by Freemasons from the nations of antiquity.”

This is from the same site that brought you such classics as, ‘Everything is Rigged – Health, Politics, Finance and More – But Here’s How to Beat the System,’ and ‘Shaken Baby Syndrome Often Just a Cover Story for Children Who are Brain Damaged by Vaccines’

The article concludes with the following:

The point is this: At a time when violent video games have been blamed for contributing to an overall culture of violence that appears to be growing worse in America, the last thing future psychos need is a game that will allow them to further desensitize themselves to the “business” of killing, all the while helping them hone their “skills.”

… a statement which flies directly in the face of the fact that the rate of violent crime in the U.S. has been falling, according to the FBI, as the video game industry grows ever large and more influential.

I forgot to note the hilarious part where they included completely irrelevant details regarding John Carmack.

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“Also, the device is backed game developer John Carmack, whose games have previously been funded by the Pentagon.”

It’s a shame they didn’t realize that John Carmack also makes rockets, it would have been a juicy bit for their ridiculous story.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • John Dewar

    It may be a ridiculous article, but I think there is a valid concern hidden in there. We’ve moved from abstract violence to highly realistic violence very quickly and even if it is perhaps not yet having a measurable effect on the psyche of young persons that’s not a guarantee that it won’t as we achieve ever-greater levels of realism. As a thought-experiment, imagine a virtual reality like the Matrix, which simulates everything near-perfectly. I could definitely see the potential for that to desensitize people who might be susceptible to violence. On the other hand, I don’t think it’s realistic to think that society can or will choose not to pursue the advancement of technology because of risks like this. As with everything that’s come before, there are tremendous advantages to deploying the technology in applications far beyond violent video games. Once that technology is available, people will find ways to develop objectionable material for it, and a society that values freedom of expression won’t be willing to stop them. We’ve been making representations of sex and violence since the cave-man days, and they shocked society every time technology advanced. I think it’s up to the content creators to police themselves and it’s unlikely that will change. But it is interesting to imagine the repercussions if there was a proven link between virtual reality and real-world violence and the government tried to outlaw violent video games as a result!

  • al indounisiy

    I like oculus rift, but like any media I think It can give both positive impact or negative impact. like a book or TV, if children always read or watch bad content, like porn for example, it would make negative impacts on their mind. that is why they put ratings on contents, we separate content for children, and for adults. with the kind of immersion that the rift will offer, I really think that we should ban children from playing villain role games, porn and other ‘negative’ content.

  • oillio

    Let me preface this comment by saying that I am a huge fan of VR and the Oculus Rift in particular. I cannot wait for the advancements VR and AR will bring us. And I have been known to play an FPS on occasion.

    The article you reference is a ridiculous and panicky hit piece. There is no journalistic or editorial value there.
    However, desensitization is a real thing, and I think it is important to understand it’s affects.

    David Grossman is a historian, psychologist, and soldier. His studies have focused on the affects military training and combat have on the mind of the average soldier. He has written two books on the topic: On Killing and On Combat.

    In his studies, Grossman discovered a very interesting fact.
    In WWII, only 10 – 15% of American infantry soldiers were able to bring themselves to fire on the enemy. Even in an active firefight, 85% of the soldiers could not bring themselves to fire at another human, even to save themselves and their comrades. Many of them would fire over the enemy’s heads, or help shuttle ammo, or help the wounded.

    In Vietnam, the statistic reversed, 95% of soldiers, when confronted with an imminent threat, were able to fire at and kill the enemy. What changed? Advanced training techniques were implemented in basic training. The books go into much more detail, but the jist is, the soldiers were trained with human shaped targets that fell or disappeared when hit. In WWII, soldiers were trained with the classic bullseye targets.
    When confronted with the enemy, this training took over, and allowed the soldier to fire at the enemy soldiers. It turned off the trigger in the brain that stopped the soldier in WWII from firing at another human being.

    Some modern FPS games have remarkably similar features to this military training. There is very real evidence that playing some types of FPS games will help to weaken or disable the safety mechanism that makes it nearly impossible for most people to shoot another human.

    Does this mean playing games can make you more violent or prone to commit mass shootings? No, of course not. No more than a soldier that has been through basic training, which is statistically lower than the general population.

    Does this mean heavy video game use indicates a person that may become violent? No, there is no evidence to support this.

    Will video games help a mass shooter more easily kill their targets? There is no evidence to support this either. A person capable of such an act already has such a screwed up mind, there is no reason to believe they have the standard non-killing response anyway.

    Can playing Modern Warfare make it easier for a gang member to successfully perform a drive by shooting? Yes, probably. Gang membership and combat is remarkably similar to classic military organizations.

    Will VR make this process more effective? There is a good chance. Increasing realism and immersion does help in this training process.

    Does that mean we should ban VR? I don’t think I need to explain why that is a stupid question.

    Well, should we ban FPS games? That could be a debate. I would say no, the effect is relatively minor in the grand sceme of things (we are not afraid of our trained soldiers) and bans tend to be costly and have their own risks. But I do think we need to understand the facts as we currently understand them.

  • Paul James

    I think Ben was addressing the thoughtless, hysterical and dangerously irresponsible nature of the article rather than the subject it fails to address adequately.

    It’s the ‘outrage’ article template that gets rolled out every time a media outlet has an axe to grind or papers to sell / hits to gather. It’s both the easiest and the most repugnant style of journalism around – a style that falls shamefully short of being worthy to address the tragic events at Sandy Hook.

    Ask questions and pose theories for discussion by all means, but publishing copy/paste articles that seek only to scaremonger, you detract from societies knowledge by quashing any debate and replace free-thinking with fear.

    Besides, how anyone can direct so much vitriol to an as yet unproven link between interactive entertainment and violent crime and completely ignore the rampant gun control issues the US currently faces is utterly pathetic. Take a long look at the society that produced these murderers, that’s where the challenging questions truly lie.

    And this is the nub of the matter, exploring such subjects is difficult and in some cases, taboo. Far easier to wheel out the fear factory and feed in the ‘Things we don’t understand are scary’ parameters.

    Here’s to the end of cowardly journalism!

  • Daan Kortenbach

    Some people are going to be scared of any new paradigm because they just can’t look beyond. Haters gonna hate.

  • jessjr

    This is stupid. what do they think people are going to play doom and then go looking for hell demons to kill?. people demonised violent books for years , then they did the same with films and now its the age of the video game and they are doing the same thing. people like to point fingers instead of addressing the real issue. these shootings were nothing to do with video games they were to do with a cultural problem in america. every other country in the world (barring north korea) has violent video games yet they do not have these frequent shootings.
    The masons are real people but people shouldnt go around flipping out about every triangle or eye they see. triangles and eyes have been around for alot longer than masons. there is an eye because this is a product using your vision. it is called oculus because it is a product using your vision. and somebody who seems to know about the corruption of the media shouldnt so quickly jump on the bandwagon of pointing fingers to blame video games for the worlds problems. ignore this article by these ill informed people. dont give them the recognition that they do NOT deserve.