Data allegedly obtained from Capcom in a recent hack suggests that a VR version of Resident Evil 4 is coming to Oculus headsets next year.

As reported by PC GamerCapcom’s network was breached on November 2nd as a part of a ransomware attack, which saw the public release of an alleged 1TB of internal data.

Capcom confirmed the leak in a press release, saying a hacker group called Ragnar Locker destroyed and encrypted data on its servers in effort to extort money from the company.

In all, Capcom says some customer and shareholder data was leaked, as well as “some corporate information” including sales reports, financial information, and development documents.

SEE ALSO
Avatar-inspired Bending Combat Comes to Quest & PC VR in 'Elements Divided' Next Month

We haven’t vetted the leaked data in question, however PC Gamer maintains that both the name and supposed release date was included in a calendar for a VR version of Resident Evil 4 for Oculus, cited as arriving in April 2021. It’s uncertain which headset is indicated, as the data reportedly only referred to ‘Oculus’ by name.

Considering the original game was first released on consoles in 2005 and then later remastered in 2011, the Quest platform is a likely bet; Facebook has also largely abandoned PC VR in the wake of Quest 2, its latest standalone VR headset.

And although the release dates for these hot-ticket Capcom properties are still far enough away to change, it points to a multi-pronged strategy to launch multiple Resident Evil properties around the same time next year.

The data also suggests the upcoming Resident Evil Village will arrive in April 2021, with the Resident Evil Netflix series Infinite Darkness following in May.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.