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Leap Motion recently announced their open source AR HMD reference design called Project North Star, which has a 95° wide by 70° high field of view with 65% stereo overlap & 1,600 × 1,440 per eye. By default it will be a tethered AR HMD with a 180° x 180° hand-tracking volume. The full open source design will be released within the next week, and Leap Motion won’t be manufacturing their own version, but rather charge a hand-tracking licensing fee for their hand tracking software.
I stopped by Leap Motion’s offices during GDC to try out some of their latest hand-gesture user interfaces (in VR not in their AR prototype), and I had a chance to talk to Matsuda about his journey into spatial computing through architecture and making speculative sci-fi films, how spatial design can influence someone’s emotions, the iterative process of designing for fun and satisfying feelings when creating hand gesture interfaces, as well as the destruction of identity, the blurring of lines between digital and physical realities, the collaborative building of worlds, democratization of architecture, how spatial computing is more natural and intuitive, and building interfaces that are so immersive that we feel as though we’re inside of them.
Here are a number of Matsuda’s films that are worth checking out to see his evolution of spatial computing design ideas over the past eight years:
- HYPER-REALITY – May 16, 2016
- Augmented (hyper)Reality: Domestic Robocop – January 6, 2010
- Augmented City 3D – August 20, 2010
- CELL – October 4, 2011
- An exploration of the quantification of digital identity
- Alchemy – August 27, 2012
- Explores immersive interfaces to tell a spatial story of Veuve Clicquot wine
- The Technocrat Retrofit of London – May 31, 2009
- Bossarica – Neon Sign – February 21, 2011
- Music video blending projection mapping with 2D & 3D compositing
- Essay on Cities for Cyborgs: 10 Rules
Matsuda has an upcoming immersive VR film called Merger.
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Music: Fatality & Summer Trip