LEGO Bricktales may not be a VR-native, as it was first released on flatscreen last year, but this Quest-exclusive port makes a pretty solid case that lego brick-building not only works in VR, but is something anyone can do for hours on end—even in the face of a pretty kid-focused story.

LEGO Bricktales Details:

Available On: Quest 2/3/Pro
Reviewed On: Quest 3
Release Date: December 7th, 2023
Price: $30
Developer: ClockStone STUDIO
PublisherThunderful Publishing AB

Gameplay

LEGO Bricktales isn’t just a big box of lego in VR where you can go wild—there is a sandbox mode for each bespoke puzzle, however no ‘free for all’ blank sandbox space to build whatever you want. The emphasis with Bricktales is definitely on building all sorts of functional things with one-off lego sets, such as bridges, furniture, statues and more, and doing it amid some classic RPG worldbuilding that includes a ton of linear quests and puzzles to solve.

The kid-friendly story will have you spending a lot of time engaging with characters via text-based dialogue and figuring out how to help out each of the little inhabitants in the world, all of which (if it matters to you) comes with zero combat.

Image captured by Road to VR

After all, you’re here to help restore the world by fixing things, and making everyone happy so you can… for some reason… fix your grandpa’s theme park with the power of happiness. Ok, that part is a little clunky, but it’s all in the name of honest, squeaky-clean fun that’s hard knock.

So, Bricktales is family-friendly fun, and it’s been largely admired for its light puzzling elements thanks to its clever block-building function. But how does that translate to VR? I would say surprisingly well—and that’s despite the inherent lack of tactility. When you’re prompted to build a model, you’re transported to a building space where you can grab pieces from a pre-set pile that you’ll need to attach to specific starting points. The objective below is to build a bridge from the blue arrow to the flag. Build it too wobbly, and it won’t past the stability test, making you reassess your design before going back to the world map.

Image captured by Road to VR

While picking up and using fiddly little pieces sounds like a nightmare in VR, the digital lego pieces thankfully only go in one specific orientation, so snapping them into place is satisfying, and rarely ends in a miss. Browsing pieces with the tips of your controllers, which are blue orb-like cursors, you can pick up blocks, place them, and highlight to remove pieces from models. To snap them into a different orientation, you can either physically move the piece, or hold it and use the right joystick to change positions.

The only thing missing really is a quick reset button for when you’ve completely screwed up a model, which instead requires you to dismantle and throw lego bricks off the map to reset them into their little hoppers. That’s pretty tedious, especially if you want to build something from the ground up again.

There are a good array of puzzle styles ranging from bridge builder-style affairs, like the one above, to fulfilling one-off tasks, like constructing a perfectly balanced perch for a giant bird or building a racecar. Watch out though, because you can’t just plop down whatever you want. Each building prompt comes with a few prerequisites. Here’s how a typical puzzle might go for a little helicopter you need to build:

  • Attach the seat
  • Attach the rotor on top
  • Reach the finish line
  • Nothing may break
Image courtesy ClockStone Studio

From there, you can build anything your imagination can handle (within the translucent wire cage), or equally just stick to the bare bones task to get past the hurdle. While none of the tasks are particularly hard (on flatscreen the game is suggested for kids 8+), all of them are gratifying in their own way, as they typically provide enough decorative pieces so you can not only build something functional, but embellish it with plenty of flair.

SEE ALSO
Apple Releases The Weeknd’s Immersive Music Video Exclusively for Vision Pro

While fun in spurts, Bricktales also undoubtedly relies a ton on the cute factor of its little lego dioramas, all of which feel true to life. You can’t resize maps, which can either float in your living room thanks to mixed reality, or float in an unobtrusive skybox when played purely in VR. You can however twist and turn maps to get a better view for hidden pathways and so many easter eggs that you’ll be obligated to come back after the story is done, if only to see why that weird tree-man needs 20 chameleons. Seriously? Is what is he going to do with them??

Ok, as far as reasons for searching around the entire game for collectible extras goes, that’s fairly obtuse. Still, the “rated for ‘E’ everyone” age rating definitely means it’s geared towards kids, but snappy enough for adults to play too. Beware though, it’s not going to be the most engaging story, albeit harmless enough to act as sufficient narrative scaffolding that took me around six hours to complete. That’s just the story mode, so you can spend a lot more time rebuilding models and searching out the game’s many (many) collectibles, avatar skins, etc.

Image captured by Road to VR

One of the definite misses with LEGO Bricktales is the lack of a dedicated sandbox. You can unlock a sandbox mode once you complete a bespoke construction spot. This lets you improve your model and also build with a growable selection of bricks from different biomes you explore along the way, but the true ‘sit down and build whatever’ feature would be great when you’re just looking to completely space out and build something of your own design.

SEE ALSO
'Minecraft' is Also Now Dropping PC VR Support in 2025 in Addition to PSVR

Immersion

As you’d imagine, the whole word is made of lego, which is just so damn charming on its own. As a slightly-modified VR port of the flatscreen version, much of the praise you’ll find out there for Bricktales is also true here, but visually the Quest version has a definite leg-up on monitor versions. There’s something about the density of detail in the little dioramas that feels like really playing a game from the future.

Image captured by Road to VR

Both Quest Pro and Quest 3 have color passthrough, which can be more immersive than playing in straight VR, which features a pretty innocuous skybox. On the spectrum of gimmick to absolutely essential though, the mixed reality in Bricktales is much closer to the gimmick side of things, as it’s just a plain passthrough and no real mixed reality implementation that would make it more immersive (i.e. logo dudes knowing where you couch is or busting through your walls). Still, it’s a pretty great gimmick, considering the little lego pieces are all accurately sized to their real-world counterparts. It’s difficult to at least marvel once or twice that you’re remote-controlling a little lego dude on your living room floor.

That said, there are less VR-specific interactions than I would have hoped, as most of the time you’re hunched over at the model controlling your dude like an RC car with your left thumbstick. Here’s the only other ‘immersive’ control scheme in the game: a rotary valve that can turn things like statues, water valves, etc.

View post on imgur.com

Substantively, the only other VR-specific adaptation from the original is your wrist-worn UI which clumsily lets you toggle through specific powers, leave the map to return to the overworld, and go through regular menu stuff.

SEE ALSO
Meta Pushes Back on Reported Outsourcing of XR Headset Designs

Comfort

My first instinct was to hunch over and play the game like some sort of demigod looking over my little realm. The game is super approachable, and is designed for long playsessions, however it’s easy to lock into bad neck and back positions. Because VR headsets add extra weight that your neck has to overcompensate for, hunching over to play will fatigue your more quickly than doing the same action without the headset.

Granted, you can dynamically reposition the map to your liking at any point, so it’s more of a warning for players than a flaw as such. Otherwise, LEGO Bricktales is a very comfortable VR game since it lacks any sort of artificial locomotion, presenting you with an entirely static space.

‘LEGO Bricktales’ Comfort Settings – December 6th, 2023

Turning
Artificial turning
Snap-turn
Quick-turn
Smooth-turn
Movement
Artificial movement
Teleport-move
Dash-move
Smooth-move
Blinders
Head-based
Controller-based
Swappable movement hand
Posture
Standing mode
Seated mode
Artificial crouch
Real crouch
Accessibility
Subtitles
Languages English, Simplified Chinese, Danish, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish
Dialogue audio
Languages n/a
Adjustable difficulty
Two hands required
Real crouch required
Hearing required
Adjustable player height
REVIEW OVERVIEW
Overall
8
Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ViRGiN

    > however no ‘free for all’ blank sandbox space to build whatever you want

    Killer feature not present.. How pathethic.

    • LOL

      Ignorant troll alert.
      Do not feed it.

  • 3872Orcs

    Oh man! This actually got me to buy a Quest 3 as a Christmas present to my family. This game looks perfect for some holiday fun!

    One of the definite misses with LEGO Bricktales is the lack of a dedicated sandbox. You can unlock a sandbox mode once you complete a bespoke construction spot.

    I’m a bit confused by this, though. Is there a free build mode or not?

    • MeowMix

      I’m curious myself in the answer.

      But I interpret it to mean once we complete a level, then we can free build on that level. Not a true sandbox mode, but may be good enough if that’s the case.

    • When you completed a task like say building a working bridge, you kind of unlock the possibility to build the bridge again but free of boundaries like the number of bricks you can use and also get hold of a certain range of other bricks.

      But that’s it. You have no total freedom to say build a millenium falcon with as many different bricks as you like. Thats a bit of a letdown but on the other hand, it would be a different kind of game.

  • Octogod

    Looks fun!

  • Andrew Jakobs

    Grrr, quest exclusive. Well, I hope it’s just a timed exclusive.

  • I think “n/a” would be more appropriate for some of the comfort settings. They are kinda geared towards first-person play styles and something more “table top” doesn’t really have the same comfort requirements.

  • This is an absolutely fantastic experience! Userinterface, the presentation, everything is stellar. A real gem. I also wish for more freedom now, to have a kind of playroom with all the bricks but that’s just something different.

    As far as building with Lego in a digital world this is by far the best experience hands down.

  • Rea

    During tutorial how to change the side where you want to show the menu with R/L at any time

  • NothingButNetzel

    Great review. You guys really are leading the charge for setting a higher standard for VR reviews and coverage. With so much VR news/reviews being hacks on YouTube (the neckbeards using O-faces on thumbnails) or opportunists spamming Quest reviews with affiliate/referral links, I appreciate you guys covering VR the right way.