VR Modder Luke Ross Removes All Mods Following ‘Cyberpunk 2077’ DMCA Takedown

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Luke Ross, the prolific VR modder, was recently involved in a DMCA takedown issued by CD Projekt for his paywalled Cyberpunk 2077 VR mod, which the studio claims breaks its terms of service. Now, Ross has removed access to all of his various VR mods in response.

Patreon immediately removed Ross’ Cyberpunk 2077 VR mod following the DMCA takedown earlier this week, seemingly running afoul of the game’s ‘Fan Guidelines’, which state that content created by the community should have “[n]o commercial usage.”

Like many of Ross’ VR mods, Cyberpunk 2077 was only available to active Patreon subscribers who pay $10 per month to not only support Ross’ ongoing work with his R.E.A.L. VR mod suite, but also to gain access to a number of VR mods for popular flatscreen games, including Elden Ring, Far Cry, Final Fantasy VII Remake, and Ghostrunner.

In the wake of the Cyberpunk 2077 controversy, Ross has effectively pulled all VR mods from his Patreon, the reasons of which he details to his Patreon supporters (via Reddit) in a message titled “Under attack”.

First, a bit of backstory: the initial DMCA takedown issued by CD Projekt was solely due to Cyberpunk 2077 VR mod being paywalled, Ross says. While the studio later claimed it would allow the mod if it were offered for free, that was something Ross wasn’t (and still isn’t) willing to do.

In its wake, Ross says it’s sparked “rampant piracy of my software,” and what he calls a “domino effect” of other publishers following CD Projekt’s lead. In the following days, Ross received a similar DMCA takedown from 505 Games for its action platformer Ghostrunner, which led to his decision to remove the mods.

“No mention of any terms of service violation this time. Again Patreon automatically complied. I don’t blame them; DMCA law is carefully worded to give infinite power to big companies, who only need to write on a slip of paper that they “believe” their copyright has been infringed in order to nuke from the sky anything they don’t like—and to give infinite headaches to creators like me, who instead have the only recourse of going to court, sustaining huge costs to get through the legal process,” Ross tells subscribers.

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Repeated claims by other developers could lead to account termination, Ross says, hence why he removed all mods and paused billing for one month, an ostensible bid to stem the permanent outflow of subscribers.

“I hope one month will be enough for the fog to clear up, and to understand what is going to happen to our collective attempt to make VR available for AAA games. To boldly go where no publisher wants to go (or to let us go) anymore,” Ross says, underlining that many developers refuse to develop their own VR support.

Still, Ross is prepared to close up shop entirely.

“Hopefully we’ll find a way together, in the next few weeks. But if we can’t, we’ll always have the memories of the wonderful times we spent in those beautiful virtual worlds.”

Notably, none of Ross’ VR mods via the R.E.A.L. VR mod suite contain game files. Instead, the software inserts custom rendering code directly into PC games to enable stereoscopic 3D, head-tracking, and OpenXR compatibility.


You can view the entire message on Reddit, courtesy user ‘Top_Team_3138’. We’ll be following further developments, so check back soon. 

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Arno van Wingerde

    OK, so Ross prefers his Patreon payment model, rather than voluntary contributions… his choice! I think his contributions would have been a good addition for many Steam VR players, but OTOH, I have a bit of problem with his commercial approach, which after consists of making other people’s games, VR playable. I hope Steam will eventually offer extensions that make it possible to play “any game” in VR!

    • JanO

      Do you have a problem with media player software? Same thing.

      • Dragon Marble

        It would be a problem if someone developed an Avatar Player.

      • Noscam Menibba

        Do you have a problem with reading comprehension?

      • TensaZangets

        no uneducated idiots allowed

        • JanO

          Rules most of you out…

          This is a media player: it plays your rightfully owned copy of CP2077 on a different screen.

          No need to rip off your shirt.
          Get a girlfriend.

      • foamreality

        Lots of people don't have the capacity for critical thinking. Cory Doctorow has written books about this subject. Copyright trolls have held back social and cultural progress by decades by claiming they are being deprived of sales they would simply will never get anyway. The irony is that it is often free market libertarians demanding the state enforce complex arbitrary laws to protect monopolies.

    • JanO

      People shit on Ross, while asking Valve to do the same thing… Funny.

      • Dragon Marble

        Not the same thing if it does not depend on a specific game to function. If you don't tie it to an IP, then there's no IP violation!

        • foamreality

          It doesn't depend on specific games, ross provides mods for MANY games just like valve – which also allows you to play Ross's game mods as much as patreon allows you to download them.

      • Noscam Menibba

        Valve doesn't charge for mods you obvious child

        • foamreality

          It charges for headsets that play the games. Do devs get a cut of the headset sales? Ross is helping these companies sell more games in exactly the same way. His software mod is no different to a hardware mod – an OLED TV that adds deeper blacks to the game. He isn't copying and selling the game files, hes selling his own code in which you can wrap your legit purchased game.

          • patfish

            No, they sell only more Game Copies (like they want on Steam)

      • TensaZangets

        are u stupid theres a difference in ripping off other peoples work and gaining a profit from it tell you what why dont you make a game and then I'll steal the code and make money off it would u be happy with that honestly stupidity at its finest

        • foamreality

          He made a mod, he isn't sellign game files. Steam made a mod that allows you to play any 2D game in their headset. Are THEY ripping of game devs by making this a selling point of the steamframe?

    • foamreality

      Would you have a problem if Valve or Meta allows you to play this mod in their headset? Are they profiteering of Luke? Are the devs going to sue them too? How about the electricity company? Or Intel for making computers that run the code? After all patreon is multi purpose platform just like Valve whos headsets facilitate playing these mods and therefore profiteer from it. IP laws are stupid because they are in EVERY case arbitrary. The companies with the biggest pockets make up the laws as they go along.

    • patfish

      Yes, this is the plan of Valve for the Future of PCVR (for Free).

  • JanO

    To CDPR I have a long memory and enough of a spine to not buy any of your products ever again. Haven't bought CP77 and frankly just won't. Plenty of good contents elsewhere…

    And I tought you were the good guys… WTF?

    • Diziet

      All they asked was that he not lock the mod solely behind a paywall.

      • Dan DeMontmorency

        Fair enough he should release one of his early versions for free & state for a better experience considered the enhance version and access all my other mods for $10/month. The free version is released as is and will not have further updates.

    • Todd Howard

      CDPR are still the good guys, making paid mods that requires a games files to run is extremely frowned upon in the modding community and always has been. Paid fan-made mods are a cancer and should not be endorsed by anyone. The mod creator is getting exactly what he deserves.

  • Toxic Ninja

    I hate this guy, he acts like some sort of Robin Hood while CHARGING MONEY FOR MODS, may a bus strike him down. Release it for free or go away forever, I'm going to pirate it out of spite

    • Herbert Werters

      Sorry, you don't have to support him. But if there's a way to buy these mods, I'd rather do that than have nothing at all. If you accuse him of being selfish in this regard, then in my opinion you're also taking away the opportunity for others who are willing to pay for his work to purchase such mods just because you don't like that he wants something in return for his time. I would also prefer not to pay, but I would do the same. Who works without pay?

      • sfmike

        It's OK when a big billion dollar corporation screws you out of money but when an independent artist wants a little reward for their work you bitch. So American.

        • ichigo

          You are just framing this as an empathy black and white appeal that am sure works on some people (a lot) "corporation vs indie artist". But that's a false binary as a dark empath myself i would do the same.

          The real issue isn't whether the creator deserves reward most people agree they do.

          By gating it and asking for money he is skirting on a whole load of legal issues that could take EVERY mod down. He is effectively selling derivative works built by other artists IP. That directly violates most games EULAs. which almost always prohibit commercial use of mods.

          Instead he could provide it for free and ask for a TIP or donation separately LIKE most do! To get "a little reward".

          The solution that actually works and has sustained the scene for decades. Release the mod for free (as most high-quality ones still do). And put a voluntary donation link/Patreon for anyone who wants to support you.

          It's not about hating on creators getting paid. It's about protecting the ecosystem that lets creators exist and share in the first place. Turning mods into paid products isn't 'reward' it's a shortcut that historically tends to break more than it builds.

          • kakek

            There ate rules that determine what is leeching of someone ne else's IP, and what isn't.

            As far as I can tell, he isn't breaking any of those rules.
            Plenty miss are already paywalled. The condition is simple : whatever you sell must not be based on copyrighted materials.
            the fact that what you sell can only be played inside another product does not mean the owner of that product own your work.

            exemple : if I model a sword from scratch, then save it in a format that can be opened in witcher 3, as long as I made that file from scratch, without using any of CDPR tools, it remain MY file.
            Saving it in a format that happen to work on a CDPR game does not make it theirs.
            I can sell it if I want, they can't do anything.

      • skod

        No, Luke Ross needs to go away. The modding community should not be a commercial business. I am quite happy this happened. He is leeching of other people's intellectual properties.

        • Lcifer Jameson

          SSo Where's the other or support or version of these games notice there is no support for fallout 4 by Luke because it already exists many mods are pay to downlaod

        • foamreality

          Luke Ross IS the VR modding community. Without him it doesn't exist. Devs aren't making VR games or mods either. How is Cyberpunk devs losing money here? If anything they are profiteering of it – more game sales with no extra work!

        • zaelu

          It's true that in such cases the community should mobilize and copy (as in reverse engineer or duplicate separately) such work and make it available for free. Relying on such people was bad from get-go.

      • ichigo

        The solution that actually works and has sustained the scene for decades. Release the mod for free (as most high-quality ones still do). And put a voluntary donation link/Patreon for anyone who wants to support you.

        It's not about hating on creators getting paid. It's about protecting the ecosystem that lets creators exist and share in the first place. Turning mods into paid products isn't 'reward' it's a shortcut that historically tends to break more than it builds.

        • Herbert Werters

          Free is always better. But if Luke Ross didn’t do it without money, there would be fewer VR mods for games. Less is less, not more. Unfortunately, that’s the way it is. I would also like to see a different world.

    • Dan DeMontmorency

      So Toxic(fits) I presume you must also dislike Rolf who has a mod launcher for his nids called VorpX? The proof that it is indeed primarily a mod manager is that when Take Two(Rockstar) ordered Ross to remove his 100% free GTA V mod, Rolf followed suited removing all Take Two Games support
      .whike I have not surcrube for the very low price if $29/month to access a collection and similarly have not yet paid for Vorpx. I do support both gentlemen's position.

      the Big game studios involved are indeed acting like the Sheriff of Nottingham. Who charge egregious amounts on DLC with some just being Skins.

      the Sharks now realize there is money in VR and modders are a threat. Luke will not be the last modder targeted. He is just the beginning due to an Article waking them up with potential revenue they once thought was not worth their time. How much do you think a Studio will charge for a VR DLC or a complete re release of the VR version of the game?

      Ppl shouldn't choose to be entitled. When the choice is simple to buy or not but from an Official Mod released by the Studio or an unofficial mid released by a 3rdparty.

      • Ian Kazy

        Vorpx works without the game. You can run VorpX on anything. I can VorpX and Microsoft Office. You're failing to see the logic here. The fact that the mod is dependant on the game code is the issue. There's one rule when these companies are willing to expose their code for mods typically: You can't profit off of it.

        • BAJ

          Ross has done nothing wrong. He has not used any code from the game, cdpr has no authority to dictate what he should do with his mod. Interested users can pay and use the mod. Those who dont want to pay ross, but need vr experience should request cdpr to make a vr version and then pay them when they release it.

        • Helio

          So your saying Luke just needs to create a mod manager Launcher. So his launcher works without loading a game. Now the fact you can use VorpX on non listed programs that run on DirectX means it still relies on “Modifying” other programs. So other than a basic gui launcher it requires other programs to be if any value.

          The Proof he chose to remove Take Two game support shows it is a mod manager Launcher

        • Helio

          VorpX still requires 3rdparty IT to be of use. So it relies on others ppl IT

          • ichigo

            Tools like Vorpx and UEVR are completely different legally and in what they do. Apples and oranges. Luke Ross's R.E.A.L. mods are hand-crafted game-specific VR conversions (often using custom injection/rendering code tailored to that title). They're built directly on the game's engine/assets, which makes them derivative works under most EULAs. He gates access to these mods entirely behind a Patreon subscription paywall (no free release, no optional tip model for core access). That turns it into effectively selling access to a modified version of someone else's game exactly what triggered multiple DMCA takedowns for HIM ONLY!

          • Helio

            VoroX is a tool to launch Rolf’s VR Mods from various studios using a variety of Gabe engines

            UEVR is a tool that targets a Game Dev engine used by a variety of Studios. They are both Mod launchers that target other Studios IP.

            With UEVR being free Bd VorpX being a commercial product.

            Any Studio regardless of which game engine they use to release games can go after a Modders. Even if there mod is free. GTA V was a free mid that Take Two ordered being taken down. Rolf to protect himself removed all Take Two specific game support that was originally supported via his private mod collection Launcher

        • mirak

          VorpX, Tridef, EZ3D may have a generic mode, but they do have profiles for specific game.

          What you say is that having to pay for a specic profile is forbidden, while paying for hundred profiles is not forbidden.

          This doesn't make sense.

      • ichigo

        Instead he could provide it for free and ask for a TIP or donation separately LIKE most do! To get "a little reward".

        The solution that actually works and has sustained the scene for decades. Release the mod for free (as most high-quality ones still do). And put a voluntary donation link/Patreon for anyone who wants to support you.

        It's not about hating on creators getting paid. It's about protecting the ecosystem that lets creators exist and share in the first place. Turning mods into paid products isn't 'reward' it's a shortcut that historically tends to break more than it builds.

        Tools like Vorpx and UEVR are completely different legally and in what they do. Apples and oranges. Luke Ross's R.E.A.L. mods are hand-crafted game-specific VR conversions (often using custom injection/rendering code tailored to that title). They're built directly on the game's engine/assets, which makes them derivative works under most EULAs. He gates access to these mods entirely behind a Patreon subscription paywall (no free release, no optional tip model for core access). That turns it into effectively selling access to a modified version of someone else's game exactly what triggered multiple DMCA takedowns for HIM ONLY!

      • mirak

        I agree it's the same as VorpX, Tridef, EZ3D

    • Jim Magdelania

      Who exactly is holding a gun to your head forcing you to pay for his work?

    • Lcifer Jameson

      So do you pirate all games music and TV to because like those he just wants paid for his work on a custom program that let's you play games using a vr headset instead of a flat screen like seriously

    • Jonathan Winters III

      This!

      • TheEldritchVoid

        They mentioned in the article that it's now sailing for free so technically since cdpr stepped in Luke can't issue with own dmca for the mod (and cdpr is highly unlikely to) so it's safe to do that which bypasses his paywall, it's a kinda clever way to enforce "it's gonna be free but you can take donations for doing a good job" ethos they were asking him to abide by anyways (since that's also the traditional way mods have worked)

      • zaelu

        Yeah but more advocacy against such practice doesn't hurt either.

    • Nevets

      Even in jest (if that's what it was), wishing physical harm upon somebody in such a dangerous existence is unacceptable. Either don't do it again or go somewhere else. And it's interesting that you use the word spite. I'm going to make a guess that this characterizes a lot of what you do.

    • kakek

      He's still right in this specific instance.
      I find that his mods aren't good anyway, AER doesn't work for me.
      But on the principle he's right : his mods don't use any CDPR owned code or assets. He has every right of selling it.

      • zaelu

        What do you even mean? He needs CDPR games to work on and even if at the end he cleans his product of "any CDPR code" it doesn't mean he was using flour and water to build his mods till they fit such and such game…

        • kakek

          Needing an external product does not mean the owner of that product has any claim on your own.

          Take vehicle. You can find roof tents, or interior seat or wheels, that attach specifically to ONE type of vehicle. They are useless without that vehicle.
          And yet, as long as those attachments are made without using a patented attachment, the manufacturer has no say in what third party accessories are sold.

          Same here. It might be an addon that is tailor made for cyberpunk. But as long as it’s done without including any part of cyberpunk, even modified, then technically CDPR has no right on it.

    • mirak

      what is the difference with Tridef, Ez3D and VorpX ?

  • Grzegorz Witek

    "…Like many of Ross’ VR mods, Cyberpunk 2077 was only available to active Patreon subscribers who pay $10 per month…"
    You imply that you needed to pay each month, which is not 100% accurate.
    I'm still on version 16.0.1 from over a year ago and I can play CP2077 just fine. You don't need to update the game every single time to have fun.

    • zaelu

      That is a really weak excuse. Next is you don't really need to play each month…. Devs update games once a month usually to combat piracy at least if not to really fix bugs etc and Luke's mods were not always compatible with multiple versions afaik.

  • namekuseijin

    congrats on siding with big and small gatekeepers and pirates strangling this niche, VR fans

    genius move, now you get no more VR mods besides on Unreal

    • PloverNutter

      Who could have guessed VR being so tied to the PC gaming community, the whiniest gatekeepers in all of gaming, would have hurt VR eventually?? /s

      • Noscam Menibba

        You're a child if you think the common fold see or care about stuff like this? Whiny babies like you and Ross aren't killing vr lmao. It's the lack of games/hardware accessibility. Grow up

        • TensaZangets

          lol telling someone to grow up while spotting your own dummy out are u stupid you're extremely uneducated

    • Noscam Menibba

      You're a child with no understanding of anything. First off you realize that every other VR mod is free? I can play through vr Tarkov right now and I'm sure that took way more work than porting a game on the game engine equivalent of legos. Unreal is baby play. This is one loser trying to charge for mods. Mods should be free. Mods are how most people learn how to code and develop games. You learn to mod, then you make your own IPs.

      • Dan DeMontmorency

        Guess you are not Familiar with Roof who created his VR mod collection Launcher called VorpX yes he had released a free CP 2077 for the time being. However he has no obligation to continue support with fixes or new features and has said soon the VorpX version will have all the options from the free one soon.

        yiu Pay for VorpX to access his mid collection. He even removed all support for Rockstar Titles after they ordered a take down of Ross's 100% free GTA V mod. Now if you try to launch in VorpX it states unsupported title. Where before it worked.

        • Ian Kazy

          VorpX is a different situation. VorpX isn't a mod. It's standalone software lol

          • Helio

            Yes a gui mismanaged launcher. The VR mods are locked behind. So By terms of no commercial use it breaks Terms of Use

          • Helio

            True it is mid manager that launches non free access VR mods that Told makes. To date hebonky has one mod available as a free version. Which after he merges parity with his paid VorpX. He will not linger have to maintain his free version. He just needs to keep it available for dl.

    • DanDei

      the amount of corpo bootlicking in these comments is baffling. I despise americans sooo much

  • El.Jefe

    Thing people forget is … CHOICE. U have choice to pay $10… One time … Or don't. By being arho's ur taking that choice away from rest of us. If it's such a bad thing , costs too much, then somebody else show us how u can do it cheaper. Guy is Adding Content .

    • Ian Kazy

      You don't have a choice. It's clearly spelled out in the ToS for modding that you can't profit off of the game code. Cheers!

      • El.Jefe

        That’s between him and publisher. Not everybody else.

  • Noscam Menibba

    Ross is a child. He clearly doesn't understand the dmca process and copyright infringement. It's also wild hearing him cry about people pirating his mods when he made mods for other peoples software. Would be different if that loser Ross made his own game, but he wants to cry cause he can make money off of others hard work LOL. I hope they pirate his work till he is broke. Mods should never cost money. Mods are how you learn to make your own creations down the road. Ross is a loser

  • VR_motion_controller_guy

    Luke Ross's mods are incomplete anyhow. He refuses to add motion controller support which is daft.

  • Herbert Werters

    If there are no more VR mods, VR gaming is dead to me.

    • UEVR man, look it up. Any game made with Unreal Engine, you can play in VR. And it is free.

      Even if all modders would to die, as long as you have UEVR, you are good, especially if UEVR dev still around.

      • Andrew Jakobs

        But there are still a lot of games not made with UnrealEngine, and not every UE game is easy to turn into acceptable VR mode.

      • ichigo

        AND UEVR does it the right way!

        Provided for FREE and asks for TIPS and donations separately to support the mod. It does not try to gate the mod behind a pay wall and making a whole load of legal issues for other modders.

  • Goober

    That's just petty

  • Andrew Jakobs

    He could just open up his mod and only accept donations, but he's not willing to do that. Seeing how his mods don't support motioncontrollers I don't see a big loss.
    but I wonder how this would affect TeamBeef as they too have a lot of their mods behind paywall, at least at start.

    • FrankB

      Team beef do release all their mods for free once they have been deemed sufficiently finished, the Patreon just gives you early access to beta releases. A workaround Luke Ross could surely implement.

  • Ian Kazy

    Well, he's wrong and they're right.
    He's profiting off of their game code. If the mod wasn't dependant on the game and were some kind of standalone software that applied to multiple games, he'd have ground to stand on.

    The mod depends on the game, so it's inherently based on the game code that he has no rights to profit off of.

    Modding doesn't have to be allowed by these companies, but they're gracious enough to let us do it providing you don't profit off it. It's like… The one rule they have. Again, it's their code so it's fair.

    • foamreality

      "none of Ross’ VR mods via the R.E.A.L. VR mod suite contain game files"
      Hes no more profiteering of their code than Samsung is for allowing you to view the game on their brand of monitor.

    • kakek

      As multiple people have said : he does not use any CDProjekt code or asset.
      So it's very possible that he DOES have ground to stand on, and would actually win a trial.

      But the point is moot : he does not have the resources to defend in a trial.

    • xyzs

      And?
      As far as I know, Cyberpunk2077 runs over windows, they use windows code and sell their games without sending a a part of their profit to microsoft…
      Your logic like every platform should be a money grab from the platform provider is not only stupid, it’s toxic.

  • Ray

    I've tried his mods and wasnt all that impressed by them anyway. I still watch his work and what people think about them just in case he eventually brings out a banger. Whatever happens no great loss in my opinion

  • Nevets

    After a particularly bruising afternoon playing with the neighborhood kids, Luke decides to pick up his ball and go home.

  • Andrew Jakobs

    But definitely not the $20k+ per month he seems to have earned up till now for a long time.

    • foamreality

      If he is getting that much a month it begs the question why isn't every AAA game dev making VR versions of their games? Or at least the ones who made the games he is making mods for.

      • patfish

        Valve will do something like this in the Future over SteamVR

  • Paul Bellino

    He should be totally brought down. It is not right to take another persons property and make money from it. It is stealing…Again he should just open his own studio like Flat To VR then approach these studios with what you have. Paid DLC with a 60/30 split is not bad money. In other words Just make a deal. This is how to works in the real world.

  • TheEldritchVoid

    It would be different if he wasn't being rude about it and make some free when the studio asks (especially cdpr/gog) if he wanted to make money doing it to help with the steam frame and do his fine tuning separately for fun and the community but no he's just being greedy about it

  • Zack71

    I agree. Stop to LR.

  • MykehDoom

    Good riddance. Mod authors who charge access to their mods are the scum of the earth. Release mods for free and accept donations like other content creators.

    • foamreality

      drama queen

    • brandon9271

      Just admit that you're cheap

    • mirak

      Your comment appears idiotic to me, considering TriDef and EZ3D were commercial product that gave stéréoscopic 3D for many games, and nobody ever complained of that were scamming anybody.

    • DanDei

      wah wah, I didn't get all my treats for free and now baby angry

  • Oxi

    I don't understand why, if a mod contains no copyrighted assets, that any of these companies are able to do this. It's like apple being able to ban iphone cases under copyright.

  • Jay

    make the mod parts into a proprietary format, and make them openly accessible for free. then you make a reader/intermediary layer that sits behind that paywall. don't charge for the modules, charge for the base software instead.

    still super sleazy, and comes off as in bad spirit, but he was already doing that – nobody's gonna bat an eye.

  • ichigo

    No mod should ever be paywalled or subscription-gated. Patreon for 'access' or exclusive features already skirts too close to selling mods outright. And history shows that road leads to trouble: greed, drama, broken communities, legal headaches over IP/ownership and the slow death of passion-driven creation.

    We used to make mods for free, for the love of it. Let's not forget why that worked so well. Once money becomes the main incentive, the whole ecosystem changes. And not usually for the better.

  • ichigo

    By gating it and asking for money he is skirting on a whole load of legal issues that could take EVERY mod down. He is effectively selling derivative works built by other artists IP. That directly violates most games EULAs. which almost always prohibit commercial use of mods.

    Instead he could provide it for free and ask for a TIP or donation separately LIKE most do! To get "a little reward".

    The solution that actually works and has sustained the scene for decades. Release the mod for free (as most high-quality ones still do). And put a voluntary donation link/Patreon for anyone who wants to support you.

    It's not about hating on creators getting paid. It's about protecting the ecosystem that lets creators exist and share in the first place. Turning mods into paid products isn't 'reward' it's a shortcut that historically tends to break more than it builds.

  • NL_VR

    the mods are out in the wild for anyone to grab them

  • xyzs

    The question is:
    If a solo guy, who hasn’t access to game source code is able to hack the games to inject very decent VR support, how in the hell these studios can’t add VR support themselves ??!!
    It’s a clear case of “the food is already made, but let’s put it in the garbage bin, so that nobody can eat”… how sad and toxic from these studio.

    And after they complain they don’t sell as much as anticipated…

  • Herbert Werters

    You’re not very bright, are you?

  • Herbert Werters

    Yes, of course I can. That was really funny.

  • mirak

    10 years ago, they didn't attack TriDEF and EZ3D for offering stéréoscopic 3D on any games, while beeing commerical product, and offering profiles for specific games.

    I don't really see a difference here.

    Nobody ever though they were ripping people money.

  • Steven Williamson

    He FA, now he’s finding out. LOL!