Magic Leap announced a number of consumer-facing apps and games coming soon to Magic Leap One, the company’s long-awaited AR headset which released back in August. Today at the company’s first developer conference, they detailed a few enterprise-facing apps that will help bring the device into use in businesses.

SketchUp

Trimble is a global company surveying industries such as agriculture, geo-spatial, transportation, and building. The company develops a suite of hardware and software solutions to help business capture the physical environment, create 3D models, and monitor and manage complex engineering projects; Trimble’s product SketchUp is a design software used by architects and designers that’s getting the Magic Leap treatment. Check out the demo below to get an idea of SketchUp’s promised AR functionality.

Wacom Prototype Creative Tool

Magic Leap and Wacom, an industry leader for digital creative tools, are focusing in on bringing precision drawing, writing, and spatial visualization and manipulation to a collaborative augmented reality setting.

Image courtesy Magic Leap, Wacom

Wacom’s prototype application is currently open to demo for L.E.A.P. Con-goers, which is said to use Magic Leap’s in-house developed app dubbed Spacebridge, an app that integrates traditional digital workflows into AR. Users will be able to create using Wacom’s Intuos Pro pen tablets and then view the result collaboratively, with the ability to scale, move, shape and annotate in 3D.

Onshape 3D CAD

Onshape is a modern CAD system that unites modeling tools and design data management into a secure cloud workspace that is accessible to a multitude of devices. One of those devices (pun intended) is slated to be Magic Leap One.

Image courtesy Magic Leap, Onshape

Onshape for Magic Leap One lets users see contextually aware digital objects, aiming to bring engineers life-size 3D CAD models so make design changes a more collaborative and intuitive process.

You can check out the full keynote here.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.