Kickstarter cancelOn the heels of yesterday’s story about major changes to Kickstarter reward levels and collaboration, Sixense announced today they are canceling the MakeVR campaign for now.

Sixense pledges to reboot the project on Kickstarter as soon as possible. Today’s update reads as follows:

Hi everyone,

After carefully considering all of the feedback we’ve received over the last few days from the Kickstarter community, as well as from our partners and our endorsers, we’ve decided to suspend the MakeVR Kickstarter project so that we can make some adjustments. We then plan to re-introduce MakeVR as soon as possible. Your comments have already resulted in some improvements, and the attention we’ve received has opened opportunities to create an even better offering.

In the meantime, we welcome your continued support, criticism, comments, and advice. That’s why we came to Kickstarter in the first place. Keep following this page as we’ll continue to respond to you and post updates. And look for an even better MakeVR soon!

Also, a special thank you to our current backers for your willingness to embrace new technology that will benefit many people across many disciplines in the near future.

-Amir Rubin & the MakeVR team

With the price and feature changes we outlined here yesterday, the end result was an odd assortment of reward tiers to choose from. Newcomers to the project would’ve seen lower price reward tiers offering better values than more expensive tiers.

We’ll see what their reboot plans look like. While I understand the appeal of the Kickstarter model, where you get a nice lump sum right away to fund startup development, Sixense’s situation is different in that the product already appears to be at least alpha quality, if not better; I’ve seen it in action. Why not get that product into the hands of eager early adopters as soon as possible? While that big check at the end of a successful Kickstarter is nice, it’s also desirable to have real users in the field using the product: they can evangelize, find bugs, help refine (or define) the road map, and create models to bootstrap a 3D model library.

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Regardless of which model they choose next, I’d personally like to see the following occur:

Wide distribution.

Every PC with a Hydra or STEM plugged into it should have a copy of MakeVR on it. It could be a 30 day trial packaged with STEM, a version that limits model complexity, or something else, but get it out there. Look to the Rift community to see the amazing applications born by giving creative people the tools they need to turn their imaginations into real life.

Free collaboration.

Collaborate3D needs to be in the base product, though it doesn’t necessarily need to support 5 modelers and 2 viewers in a light edition. If it’s the key product differentiator Sixense says it is, then they need to get as many people using it as possible so they’re locked in.

Easy collaboration.

It’s nice the product allows collaboration, but it’s not always easy for clients to connect through various routers and firewalls to get to a host machine. I’m also assuming the host PC is the only machine in the network with a copy of the model while it’s being worked on, which brings data integrity and backups up as a potential issue. Offering cloud-based collaboration session hosting and storage would resolve these issues, and could be a potential source of revenue.

Don’t sell a product.

Sell an ecosystem. Attach to a 3D model marketplace for easy import of Creative Commons 3D models, and encourage sharing back to the community through open model licensing and easy sharing. Foster a vibrant community of makers.

Software can be a great business with nice margins. However, Sixense is in an interesting position. The strength of MakeVR lies in its innovative user interface, which requires the six degrees of freedom in each hand provided by Hydra or STEM. This is also a weakness, in that a possible user base of millions of people is intersected by the number of people who have (or are willing or able to purchase) the required custom controllers. Do you sell hardware at a premium and give the software away for pennies, hoping it would fuel more hardware sales? Or do you sell the software at a high margin and get the hardware into people’s hands at near-cost? Is Sixense a hardware or software company?

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What do you think?

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  • Andreas Aronsson

    Haha, as someone who uses Sublime Text at work that first image is familiar. I totally agree with your points, I think.

    Cloud save to Dropbox, Copy or Google Drive would be very nice for collaboration, I’ve gotten so used to shared documents now that it’s hard to imagine not having that capability built in. I guess a shared folder on any of the cloud services that supports it could work as an external solution.

    Seeing how narrow the customer base had become for collaboration with two licenses and either one of their hardware solution required I am really happy they decided to include it in the base package. I am looking forward to messing about and seeing a fellow robot scale about working on macro or micro stuff.

    Something that has irked me is that they seem to target the software towards 3D printers. I don’t own a 3D printer and the services referenced are abroad so it’s not really economical to order prints either. I would much rather see a way to create stuff to plug into a game engine or other virtual reality software. I guess just looking at stuff in MakeVR might be enough :) But walking around models like in an FPS would be quite nice I think.

    Personally I’ve scratched my head at the basic doodle-with-primitives feel of the app. I think I saw lathe and path tools, but most stuff is done free hand. I’d like to see properly how their grid and snap functions actually do work, how to set it up. Most modelling done so far are cuts from a much longer recording… probably.

    Anyway, looking forward to seeing their reboot, the campaign sure had gotten super confusing, hahaha. I was looking at my pledge and the now cheaper tier was the same value…. wut. Lets hope they get their target group right the next time :)

    • Regarding cloud save, there’s a bit more to it than that, as you still need a machine to act as server in the client/server relationship. So Google Drive, Dropbox, etc. only help solve part of the issue. There does need to be some manner of version control, also, so you can roll back a minute (or 10) if you discover you should’ve gone a different direction awhile back.

      I also agree with your view regarding 3D printing. While I don’t see myself 3D printing something, I DO envision needing to create objects to import into $METAVERSE.

  • Mindless

    As a MakeVR backer, I really think the set the price way too high. They tried to fix some of their issues, but the damage was already done, the first days of a kickstarter pretty much determine the end result. They lost so many potential customers in the first few days who came in saw the price and ran away as fast as they possibly could.

    The software really should be free, in order to drive sales of its Hydra and Stem systems. The VR control market is still in its infancy, their only goal should be focused on making the Stem system the de-facto standard that every Rift user wants to get their hands on. This software could be a big move towards achieving that, but the desire to earn a quick buck is hamstringing them. They really need a new marketing strategy.

    • I agree about the pricing being too high, and it’s apparent they listened to feedback and tried to adapt mid-campaign. I’m not sure MakeVR should be free, necessarily, only that they should try to get it into as many hands as possible to build up an ecosystem. Free would be nice, but I wouldn’t mind paying for a tool that’s easy to use and doesn’t break the bank. I just personally couldn’t justify the price for a piece of software I might not even be very good at using… not because the product is bad, but because I’m just really bad at creating things.

      • Andreas Aronsson

        I do imagine that it’ll just be a server-client solution when actually modelling, perhaps syncing actions and/or geometry changes. Then if the file is only saved at the server side it would mean the actual file only exists as one version, and anyone of the participants can later start their server from the last point if they have the same file. Using any of the online services It would automatically sync to other people’s dropboxes/whatever so anyone could act server :) As long as only one people has it open it should be fine…

        This will have nothing to do with live history, which I think is a whole other beast :) Not sure if this exists in any CAD software so it might be a hard nut to crack, especially with many people doing different operations and such. I’m doubtful they even have a history stack now, it just seems all free form boolean operations, cloning, scaling, etc… There is probably an undo feature, but how does that work in collaboration mode? Will you undo other modellers operations? If you’re working on the same model it’s almost required, but not if you are on separate models… sounds a bit complex for sure!

        • Andreas Aronsson

          Eh, this ended up in the wrong space, everything is so large on the side I actually missclicked! :x Not sure if I can delete comments… doesn’t seem like it.

  • Curtrock

    The adjusted price of $95 was acceptable to me. But, yes…MakeVR should be used to drive sales/adoption of the STEM, and the price should reflect that. Perhaps a free “lite” version should ship with every STEM, with the option to upgrade to a more fully featured or PRO version. Most importantly, this product should live up to its name, and allow you to “Make Virtual Reality”. 3D printing has its place, but as a rift owner, I want to create/share/experience stuff in VR. I’m hoping Sixense will at the very least, facilitate the exporting of our creations into game engines like Unity and UDK. Ideally, MakeVR would begin to implement features which make it an online destination where it is a “virtual creative sandbox” for users to meet, create, share, and experience VR, especially in the Rift.

    • Yep, agreed. I briefly mentioned this above, but I foresee I’d primarily be using MakeVR for creating models to import into $METAVERSE. MakeVR will support exporting into STL and SAT formats; are these easy to import into environments like Unity or UDK?

  • George

    What happened to this? No reboot that i’ve seen.

    • @George: good point, and I don’t know. I should be seeing someone from Sixense soon, so I’ll inquire.

  • Cody

    I still want this product.

  • Rob Bishop

    That’s a real shame. This product could be pretty good. Don’t you think so?