Sixense has published a new video showing their forthcoming virtual reality CAD program, MakeVR, in use with the Oculus Rift. The software is an ambitious project by Sixense, creators of the Razer Hydra, to combine advanced CAD modeling software with an intuitive control system, powered by the Hydra.

At GDC 2013, I spoke with MakeVR Product Manager Simon Solotko and Lead Developer Paul Mlyniec about the project. They told me that MakeVR is being built from the ground up with Razer Hydra and Oculus Rift support, but this is the first time we’re seeing it used with the HMD.

Sixense had anticipated taking MakeVR to Kickstarter back in April, but seems to have held off on that for the time being.

As someone who loves Minecraft, I’m very much looking forward to MakeVR. It’s great to be able to flex your creativity in the digital realm. Computer aided design has long fascinated me, but the cost and complexity of today’s software is quite daunting. MakeVR could change all of that

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • John Dewar

    It’s still just booleans and primitives though. That’s a great place for people to start out with 3D, but it’s also not difficult to learn in how to use booleans and primitives in any other software. To get really amazing results you still have to import models made in traditional packages.

    The concept is cool, but it will be a lot cooler someday when it has digital clay and a good mesh-building solution with subdivision surfaces. In the meanwhile I’m still not convinced that it really lowers the barrier to entry compared to other free or inexpensive 3D software like Blender or SketchUp.