Meta has aggressively expanded its VR game portfolio with the acquisition of nine VR studios since 2019. We take a look what's come of these deals over the last five years. Acquisition by Meta usually means a few things. Sometimes it means studios get a ton of new resources and the sort of stability that comes with being beamed up into the mothership of any platform holder. It can also mean less flexibility in what developers can do, as they're beholden to maintaining hit game properties that got them the attention of Meta in the first place, or forced to develop for a single platform. In all, Meta has acquired nine studios that have demonstrated varying post-acquisition performance—only few of which have seemed to really break the mold by offering up increasingly compelling follow-up content. Beat Games – Known for Beat Saber, Acquired 2019 [caption id="attachment_108380" align="alignnone" width="1920"] Image courtesy Beat Games, Meta[/caption] Meta acquired Beat Games in 2019 to ensure that Beat Saber would continue evolving with new features and content, while emphasizing that the studio would maintain some independence. While the block-slashing rhythm game has seen regular updates and DLC music packs from major artists, perhaps the biggest addition to the game itself, since the acquisition, is the inclusion of multiplayer. Meanwhile, other promises have gone unfulfilled, like custom sabers and a mixed reality mode—both of which have been teased a year or more ago. There's been no fundamental changes to the core Beat Saber formula. One might think that's because the once-innovative Beat Games had moved on to working on its next big project. Alas, five years later there's still no indication that Beat Games is working on anything but keeping Beat Saber going. Considering that Beat Saber is one of VR's most profitable games, this surely makes sense. But Beat Games doesn't appear to be pushing the envelope, or signaling release of anything new beyond what we've already seen. Its founders Jan Ilavsky, Jaroslav Beck, and Vladimir Hrincar have also all since left the company, leaving it increasingly dependent on Meta's direction. Post-acquisition Grade: B Sanzaru Games – Known for Asgard's Wrath, Acquired 2020 [caption id="attachment_116954" align="alignnone" width="1200"] Image courtesy Sanzuru Games, Meta[/caption] At the time of its 2020 acquisition, Meta indicated that Sanzaru would continue to develop large-scale VR titles, building off the success of Asgard’s Wrath (2019), a Rift-exclusive RPG that came out one year before the acquisition. In 2023, the studio served up Asgard's Wrath 2. Not only did the studio deliver a sequel, it managed to cram it within the confines of Quest 2 and Quest 3, a challenging feat compared to the much more powerful PC platform that its predecessor had shipped on. [irp] However, this created something of a rift. Although the sequel is set in an entirely new location and has a new storyline, if you didn't own a VR-ready PC you simply can't play the original game on Quest, which was a definite sore spot. Still, the sequel is widely considered a benchmark for visual fidelity on Quest, nabbing the game a solid [4.2/5] user review score. But it took some serious time. It was nearly four years from the acquisition to the launch of Asgard's Wrath 2. While we can appreciate the challenge of switching the studio's entire workflow to build games for Quest, we certainly hope it won't take another four years to see what the studio does next. Post-acquisition Grade: B+ Ready at Dawn – Known for Lone Echo & Echo VR, Acquired 2020 [caption id="attachment_79483" align="alignnone" width="1920"] Image courtesy Ready at Dawn, Meta[/caption] Ready at Dawn is the studio behind Lone Echo, which launched in 2017 as one of VR's biggest and best looking games in the days before Quest. Its signature zero-G locomotion was so flexible that the studio even spun out a separate multiplayer game called Echo VR. Eventually, development on Lone Echo II began, with announced plans to launch in 2019. But a series of delays ensued. Meta came along and aquiried Ready at Dawn in 2020, seemingly willing to help the studio complete the game and build on the social success of Echo VR. The studio did eventually release the single-player adventure Lone Echo II for Rift in 2021. And given Meta's shifting focus from PC to Quest, it was widely expected the studio would bring the still-loved Echo VR over to the new headset. But things didn't work out that way. It was only three years after the acquisition that Ready at Dawn announced it was sunsetting Echo VR. The decision rightfully disappointed fans, although the studio said it was "focusing on our next project," which seemed promising. Then, in August 2024, Meta shut down the studio entirely. Post-acquisition Grade: F+ (see me after class) Downpour Interactive – Known for Onward, Acquired 2021 [caption id="attachment_68270" align="alignnone" width="1920"] Image courtesy Downpour Interactive[/caption] Onward has been a mainstay for VR mil-sim players since it released on Steam and Rift in 2016. With the acquisition of Downpour Interactive in 2021, Meta saw this as an opportunity to support a popular game, noting at the time it wanted to help "in growing Onward as one of the foremost multiplayer VR games." A year before its acquisition, Onward suffered a pretty bumpy launch on Quest, although it's seen improvements in stability and visuals, still garnering the game a strong following to this day and a whopping 17,000 user reviews on Quest, putting it at a solid [4.2/5] in user ratings. Still, Onward post-acquisition advancements have been incremental rather than transformative. While Meta has made good on its promise to keep the game cross-platform, the port to Quest drew wide criticism from players who noted a major graphical downgrade in the PC version that was deemed necessary to get the game onto Quest while still supporting both platforms. Like Beat Games, one might have thought the pace of updates meant was busy brewing up its next big game, but no such thing has been announced. And it's unclear if it ever will be; studio founder and CEO Dante Buckley left the company in March 2023, just one month before Meta announced wide-ranging layoffs at Downpour and Ready at Dawn. Post-acquisition Grade: C Continue on Page 2 » BigBox VR – Known for Population: One, Acquired 2021 [caption id="attachment_80977" align="alignnone" width="2133"] Image courtesy BigBox VR[/caption] BigBox VR, developer of popular VR battle royale game Population: One (2020), was acquired by Meta in 2021. At the time, Meta said it was helping BigBox VR to "grow and accelerate their vision for POPULATION: ONE as a state-of-the-art VR social gaming experience, as well as pursue future projects." True to its word, Population: One has not only seen multiple expansions, including new maps, modes, and seasonal events, but it even went free-to-play in 2023, owing to the game's popularity and extensive variety of purchasable in-game cosmetics. To this day, Population: One is still active and fresh, and remains cross-platform. But the studio's population of games remains just one. More than three years after the acquisition, the studio hasn't announced any plans to work on new projects. Post-acquisition Grade: B+ Within – Known for Supernatural, Acquired 2021* [caption id="attachment_94877" align="alignnone" width="1920"] Image courtesy Within[/caption] Meta announced it was acquiring the studio Within in 2021 to build on its subscription-based VR fitness app Supernatural, with the goal of growing the VR fitness market and capitalize on the "new normal" of at-home fitness following the COVID-19 pandemic. *The acquisition hit a pretty bumpy patch though when Meta encountered legal issues shortly thereafter, with the U.S. Federal Trade Commission taking Meta to court in 2022 to formally block the deal, citing the social media company's supposed monopoly on the VR fitness space. Acquiring Within meant Meta would control both Beat Saber and Supernatural, two of VR's most successful fitness and fitness-adjacent titles. [irp] In February 2023, the acquisition was eventually finalized and Supernatural continued on to offer regular content updates while remaining a major player in VR fitness. Within has largely delivered on its promise to enhance Supernatural. The studio has added new workouts, novel 'knee strikes', and—most recently—multiplayer. It has also given Supernatural a mixed reality mode for Quest 3, unlike Beat Saber. But as with the other acquired studios we've talked about so far, there's still no word on whether this talented studio will do anything but keep churning on Supernatural. Post-acquisition Grade: B+ Camouflaj – Known for Iron Man VR, Acquired 2022 [caption id="attachment_87180" align="alignnone" width="1336"] Image courtesy Camouflaj, Meta[/caption] Meta acquired developer Camouflaj in 2022, which was known for the PSVR-exclusive Iron Man VR (2020). Touting the studio's expertise in delivering high-quality immersive experiences, it was all but certain Camouflaj would bring the popular superhero game to Quest. Since the acquisition, Camouflaj did just that, garnering the Iron Man VR port a respectable [4.3/5] user rating on the Horizon Store. With the port giving the studio a chance to get its bearing on the Quest platform, the studio set out to build a new flagship title for Quest 3, Batman: Arkham Shadow. The game promises to be one Quest's biggest games this year, coming exclusively to Quest 3 on October 22nd. Batman: Arkham Shadow is shaping up to be very promising, as our hands-on in August revealed that the studio has really honed the art of delivering a VR-native take on superhero action. This time the focus is on the tense melee combat and the gritty narrative that the Batman: Arkham games are known for. Post-acquisition Grade: A Twisted Pixel – Known for Wilson's Heart, Acquired 2022 [caption id="attachment_61196" align="alignnone" width="1920"] Image courtesy Twisted Pixel[/caption] Meta acquired Twisted Pixel in 2022, a studio with significant VR experience: Wilson’s Heart (2017) and Defector (2019) on Rift, B-Team (2018) on Oculus Go, and Path of the Warrior (2019) on Quest. Unfortunately none of the titles were breakout hits as far as we know. Though it wasn't acquired until 2022, Twisted Pixel had a tight partnership with Meta even since the 2017 release of Wilson's Heart, one the early titles for Oculus Touch. Considering the connection, the acquisition largely made sense, with Meta likely hoping to secure the studio's ability to create narrative-heavy VR games moving forward. However, two years from the acquisition, we're no closer to knowing what Twisted Pixel has planned. The studio let slip in 2023 it was building something for VR in Unreal Engine, but it's remained mum on details, which is a long time to stay quiet for a studio which last released a game in 2019. Post-acquisition Grade: C Armature Studio – Known for Resident Evil 4 VR, Acquired 2022 [caption id="attachment_104481" align="alignnone" width="1920"] Image courtesy Capcom, Armature Studio[/caption] Armature Studio—which had worked on smaller VR games in years prior—was acquired in 2022 after the success of its Resident Evil 4 (2021) port to Quest 2. As a solid port and a well-known and well-loved IP, it became one of the highest-profile game releases of the Quest 2 era. At the time of the acquisition, Meta didn't mention specifically why it acquired Armature, but the studio's long track record in successfully porting games to other platforms probably had something to do with it. While Resident Evil 4 VR is basically the same game you could play on GameCube in 2005, Armature did an admirable job of overhauling the classic game for VR, which, despite some fairly dated gaming tropes, made it feel new again with the addition of high-res textures and a number of immersive, VR-native mechanics. While impressive, Armature hasn't released anything beyond Resident Evil 4 VR for Quest since, which was notably before the acquisition. Again, seemingly not utilizing the studio's talent in a particularly efficient way. Post-acquisition Grade: C- – – — – – While many of these studios continue to deliver content, outside of Batman: Arkham Shadow, we're still largely waiting to see what's next. And although you'd expect Meta to keep the exclusive games coming at a regular pace, there are a few factors at play that suggest Meta may actually be slowing down, rather than speeding up its push for VR content. Firstly, the games industry as a whole is feeling the effects of the economic downturn, partially spurred by rapid post-COVID inflation and war-driven energy disruptions. Layoffs are a regular occurrence, and we don't expect the headlines to change any time soon. Notably, Meta hasn't acquired any VR studio since 2022. Meanwhile, the cheap and cheerful Quest 3S ($300) is undoubtedly set to spark a renewed push by Meta to flesh out its mixed reality content library, and that's still very much in its infancy. With relatively few 'must play' mixed reality games to show for it, new Quest 3S owners will at least be able to look forward to the backlog of Quest titles alongside the few Quest 3-only games currently in the pipeline.