Mixed Marketing Reality
Meta has been pushing mixed reality as a headlining feature of Quest 3, but similar to Quest Pro, it still feels underwhelming in practice. If the company was hoping developers would use Quest Pro to figure out some killer mixed reality apps before the launch of Quest 3… I still haven’t seen them.
When it works, the mixed reality can feel really cool. Watching a whole wall in your room ‘fall down’ and reveal a big virtual world beyond it is really can really sell the idea that the real world around you is changing. But once that wall falls down, what do you do with the gameplay that makes meaningful use of the room?
Mixed reality on Quest 3 still feels like it’s in the demo stage. There’s only so many times you can see ‘thing popping out of a portal on the wall’ and be impressed.
To that end it feels like a bit of a distraction for the platform’s developers who are collectively still getting a handle on exactly what works well in VR. Throwing mixed reality into the mix (pun intended) threatens to slow that progress as Meta encourages developers to focus on this newly improved (but mostly unproven) capability of the headset, making them rethink how their immersive apps should work from the ground up.
That’s not to say that mixed reality, and Quest 3’s capabilities therein, aren’t promising. It definitely opens the door to some cool possibilities and new use-cases, but it’s going to take a long time to figure out what works and what doesn’t—and Meta seems to think the best approach is to foist that responsibility onto developers.
As for players, mixed reality needs a killer app before it’s worth marketing as a key feature. But hey, if it means we get good passthrough out of the box, that’s a plus in the meantime.
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Ultimately Quest 3 represents an impressive hardware upgrade over Quest 2, though it’s more expensive, starting at $500 rather than $300. Even if most apps won’t be able to take full advantage of the hardware’s capabilities, it certainly keeps Meta in the lead among standalone headsets thanks to the quality of the hardware and the company’s leading library of standalone VR apps. The headset’s headlining capability, mixed reality, is still missing a killer app; but it has potential, and it paves the way for some added conveniences like automatic playspace scanning and higher quality passthrough.
As a parting aside, I’m happy to see that Quest 3 is the first headset with some official color options!