Meta has finally revealed its latest headset, Quest 3S. Although it retains some of Quest 2’s flaws, it creates much needed parity in power and features, all at an unbeatable price.

Quest 3S has not only just been formally announced, it’s also right around the corner. Launching on October 15th, this $300 headset is the best place for VR newcomers to start. Check out the Quest 3S announcement details, including a full spec list here.

Quest 3S Visual Experience

As a VR power user who has the fortune of using the best headsets, putting on Quest 3S immediately made me feel like I’d taken a step back to the Quest 2. And for good reason—Quest 3S uses the same display and same lenses as Quest 2.

Fresnel lenses return to Quest 3S, and I can’t say I missed them | Photo by Road to VR

There’s no getting around the fact that the Fresnel lenses in Quest 2 (and now Quest 3S) are worse than the class-leading lenses in Quest 3. It’s not even so much the lower resolution, but mostly the glare and smaller sweet spot—which are almost completely absent on Quest 3—that are so visually reminiscent of Quest 2. These artifacts really impact the clarity of the image coming from the display.

Unfortunately this means that doing basic things in the Horizon OS interface—like navigating through your app library, browsing the web, and playing videos—will look nearly identical on Quest 3S as it does on Quest 2.

Performance

That’s a bummer, but there’s more to the overall visual experience than lenses and resolution—the performance under the hood has a lot to do with how good immersive experiences can look on the headset, and it’s here where Quest 3S has a big advantage over Quest 2.

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Photo by Road to VR

Quest 3S is equal in performance to Quest 3—it uses the same processor, same RAM, and it can play the same games with the same graphical settings. So you might be getting a slightly lower resolution, added glare, and a smaller sweet spot compared to Quest 3, but games will be able to render the same level of detail, number of objects, texture quality, etc, as you’d see on Quest 3.

Moving the Quest Population Forward

And that’s kind of the point of Quest 3S. Meta wants to create parity of both performance and features in the majority of the Quest population, so developers can shift their attention to making content that makes better use of the company’s latest hardware, rather than spending time optimizing for the nearly four year old Quest 2. And bringing down the entry level price is crucial to making that happen.

Photo by Road to VR

A major point of division between Quest 2 and Quest 3 was not just performance but the vast difference in mixed reality capabilities. Quest 2 has a grainy black & white mixed reality view with a resolution of just 4 pixels per-degree. Quest 3S on the other hand has a full-color mixed reality view with 18 pixels per-degree resolution—identical to Quest 3.

At the base level, the improved mixed reality view is a nice convenience, simply because when you put on the headset you have the option to look at the real world around you with reasonably good resolution. This makes a much nicer transition from putting on the headset and sliding into full VR, compared to feeling like you’re wearing a blindfold as soon as you put on the headset.

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Mixed reality content on Quest today is mostly that—a convenience. Even when it comes to mixed reality apps, many are using mixed reality as a simple optional passthrough background or a small add-on mode. But there’s not yet a ‘must play’ mixed reality game.

Photo by Road to VR

But again, that’s in part because the Quest population is still so heavily weighted toward Quest 2. With its inferior mixed reality capabilities—but still significant share of the overall user population—it’s difficult for developers to justify going all-in on made-for-mixed reality apps.

Value Proposition

Starting at $300, Quest 3S has a real chance of changing that. It might be lacking some of Quest 3’s standout improvements, but it’s an incredibly good value for what’s being offered. In fact, even though they both launched with a $300 price point, Quest 3S is technically launching at an even lower price point than Quest 2 considering the inflation that’s happened in the last few years.

Photo by Road to VR

Not only has price come down, value has gone up as well—Horizon OS is still plenty flawed, but it’s much more capable than it was when Quest 2 launched. And the breadth and quality of content in the Horizon OS store has gone up too; those who are new to VR have a lengthy list of worthwhile content to dig into.

And there’s two other improvements over Quest 2. First, the Touch Plus controllers that come with 3S ditch the tracking rings, making them more compact and less likely to bump into each other. And second, Quest 3S has the exact same audio stack as Quest 3, meaning a nice bump in audio quality compared to Quest 2. Quest 3S also supports most of the same accessories as Quest 3.

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– – — – –

At $300, Quest 3S is an unbeatable value as an entry-level headset, and an easy recommendation for brand new VR users or Quest 2 users that don’t want to be left behind.


Disclosure: Meta provided lodging for one Road to VR reporter to attend Meta Connect 2024 where information for this article was gathered.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • ViRGiN

    Valve index vs rift s, quest 1, quest 2, quest pro, quest 3, quest 3s

    yep, keep buying from steam so when you "upgrade" your headset you're not tied to "one" platform.

    • kakek

      Dude, you have to stop. Nobody is talking about Valve here. We're here to talk about VR, and you're just an on anti-valve crusade.

      • ViRGiN

        If you were pro VR, you would be anti-valve.
        Don’t you want more investments into VR?
        Then call out the fat billionaire doing nothing.

        • rabs

          The only result is polluting comments and making the VR community look bad. Great job !

          • ViRGiN

            The other option is to let Gaybens narrate that Meta is ruining VR with it’s mobile headsets. Awesome alternative!

  • eadVrim

    If you are new in VR get Q3S, if you had Q2 get the Q3, if you have the Q3 wait for an Oled one.

  • VRDeveloper

    I am very excited for the opportunity to work with this new device. I will focus on launching my game with the best possible graphics exclusively for the Quest 3/S, and I imagine other developers are thinking the same. It’s a big step forward for standalone VR.

    • ViRGiN

      Healthy choice to skip PCVR!

      • VRDeveloper

        Yes! the PCVR is a bit neglected by Valve now days, thats why i dont touch this. Gabe is by far my favorite developer, and knowing his work, I believe that if they release a new VR Headset, it will focus on brain input.

        That’s probably why it’s taking so long, especially since he mentioned this topic three years ago in an interview. We never should underestimate Valve.

        • ViRGiN

          Gayben is resting on his billion dollar yacht collection, like Biden is resting all day long on the beach.
          People always overestimated Valve, and nothing ever came out of it.
          They are file hosting company, not innovators. They aren’t touching VR ever again.

          They said they solved wireless VR in 2017, and we haven’t seen anything out of it.

  • ApocalypseShadow

    Depends on how you look at it. If you never had a stand alone headset, it's a good deal with mixed reality capabilities. You can play the latest games and have similar mixed reality experiences.

    Looking at it from another way, I have the Quest 3. This is going the other way. It's offering an inferior product instead of lowering the price of entry over time of the main product like most electronic products have for decades. Product releases, multiple units are made and sold, manufacturing gets better and cost comes down for that product. Meaning Quest 3 should be dropping to $449 after a year leading eventually to $399 and so on.

    It's still going to sell. But products should be improving and reducing in price. Not degrading the experience after offering a better version. Then dropping a newer one like it's a great deal. This is more like Quest 2.5 than a Quest 3.5. Quest 2 development should have stopped like a year or two ago. With developers pushed to make Quest 3 only games to get a development kit. It's the Quest 2 effect lingering around even longer than it should have.

    The Quest 2 effect has affected graphics for VR and now it has affected tech. Awesome right?…

    • eadVrim

      I think Meta cannot lower the price of the Quest 3 to $300, and the $400 price still seems high. Maybe it couldn't find any solution other than this middle one to attract new people to VR.

  • Lucidfeuer

    Meta still being greedy with specs and evolution thus impacting the growth I see…there's a reason why the VR market shrunk…

    The Quest 3 was release a full year ago, you'd hope that with an "S" version (is it even lighter or thinner?), you would hope they'd match last year specs at a reduced costs and price…

    Anyway, still waiting for mobile VR headset the Quest line is getting close.

  • Lucidfeuer

    So it actually is just an updated Quest 2 (which was released 4 years ago…) with a few of the Q3 specs (but not the pancake, form factor, resolution, FOV etc…)?

    Yeah sure Meta, keep being greedy, it's not like the VR market has shrunk and your growth is stalling…bunch of buffoons.

    • ViRGiN

      Just get valve index already, getting close to 6 years old and still no successor!