Metro Awakening is set to launch on all major VR headsets sometime later this year, and while we got a good eye-full in its announcement trailer from January, developer Vertigo Games tells us a bit more what to expect in an interview on the PlayStation blog, including new screenshots, VR implementation details, and a bit about locomotion too.

The game’s standalone story, which has been created in collaboration with the series’ original author Dmitry Glukhovsky, is slated to take place before the events of Metro 2033 (2010).

If you’ve never played or read Glukhovsky’s eponymous novel, Metro 2033 is set in the aftermath of a nuclear war where survivors have found refuge in Moscow’s Metro tunnels. Taking on the role of Artyom, a man tasked with protecting his home station from various threats within the Metro, you face off guns a-blazing against both human and mutant enemies.

Now, Metro Awakening’s Creative Director Martin de Ronde and Game Director Samar Louwe weighed in with a fair bit of detail beyond the game’s announcement from earlier this year. The team reveals Metro Awakening focuses on a personal, emotional story for a new character, putting heavy emphasis on a story-driven approach.

Image courtesy Vertigo Games

And as any Metro fan might hope, it’s also set to have a similar playstyle to mainline Metro games, including a mix of stealth and combat. The protagonist isn’t supposed to be an OP combat expert though, which is said to lead to slower-paced combat.

“But rest assured for everybody that is a little bit more trigger happy. There’s plenty of classic Metro action in the game,” de Ronde says.

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There’s also the ongoing concern with finding ammo, making exploration essential to finding scattered bullets.

“We chose to keep a lot of our UI and interactions as diegetic as possible,” Louwe says. “For example, if you want to see how many bullets you have left in your gun, we could have put a counter on it. But we didn’t do that. Instead we opened up the clip, so that you can actually see how many bullets are in there.”

Image courtesy Vertigo Games

Built in collaboration with original developer 4A Games, Vertigo Games is making use of
existing assets in addition to creating new ones to maintain the series’ look and feel. As for its VR-native bits, tactile interactions such as wiping gas masks and checking ammo manually sets the stage for immersive interaction.

Image courtesy Vertigo Games

Locomotion options include ‘Comfort’, which focuses on teleportation, and ‘Immersion’, which offers continuous movement. Customization options will also be included; default locomotion setting is continuous stick movements with snap rotation, however it will also smooth rotation for fans of the locomotion style.

“That said, we are not really shying away from pushing the boundaries of VR when it comes to creating a visceral experience. So in Immersion mode, you can also expect to be moved around a bed or knocked over to wake up unconscious on the floor or, or even be thrown off a rail car for example,” Louwe says.

There’s no release date yet beyond the “2024” window, however you can wishlist the game now on PSVR 2 and SteamVR headsets. The link for Quest seems to be broken for now, however it’s likely set to go live here at some point.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Andrey

    People on Reddit noticed that Metro Awakening disappeared from the Meta Quest Store for some reason. And it's probably not a technical mistake about the game's page itself (like if that's unavailible for some reason), because it disappeared also from the people's Wishlists and there is no quick search result when you type the game's name too, so it was removed completely. I am personally perfectly fine to play PCVR version on Steam, but if it's really cancelled/postponed for Quest for some reason, I really would like to see an official post about it from the developers as well as clarification why this happend. But I really hope it's just a mistake and game will be back on the store sooner or later.

    • kool

      I hope Meta announces a PC quality game streaming service alongside the 3s. I think that would get more people onboard if the quest has a library of the best pcvr and psvr games to showcase what VR can do. I the games they have aren't bad but it is a bit of whiplash for newcomers in terms of graphics.

    • Mateusz Jakubczyk

      It hasn't disappeared from my wishlist, the game is still shown in the Horizon Store.

  • PuiuCS

    regardless, i won't be buying it after the stunt they pulled with the epic store exclusivity cancer.

    • ViRGiN

      Given the freedom of choice, you would exclusively buy it from steam

      • Gabe Zuckerwell

        It's comments like this which are why I adore you so. You are a great individual, full of passion and vigour and us virgins have to stick together. Ideally, literally.

        • ViRGiN

          Gayben gayng

      • PuiuCS

        wrong, i mostly buy outside of steam looking for the best deal. something you can’t do with exclusive titles.
        FYI epic is killing smaller stores, not steam. it’s the same tactic amazon used. you sell at a loss untill the competition dies.

        • ViRGiN

          There is still competition to Amazon, Amazon isn’t even popular in many European countries. Plus they primarily sell physical goods, so there are geographical boundaries.

          I don’t see how epic kills any stores, because there are basically none outside steam and gog. And gog mostly focuses on retro games. Steam could have dropped their 30% tax ages ago, but all they are doing for 20 years is accumulating wealth that just sits there, and some of it floats in form of billion dollar yacht collection of Newell.

          Valve entire business model is selling other people product. They aren’t really a game company anymore. And their steam decks are subsidized to completly dominate handheld pc market.

          • PuiuCS

            if you don’t see then you don’t understand basic business. making titles exclusive means that the vast majority of early sales go only to epic. that’s when games sell 80-90% of their total sales and with no large discounts. smaller stores get starved out of business.

            “amazon has competition” – you don’t seem to understand how many were put out of business because of their anti-competitive practices and why amazon was fined hundreds of millions multiple times and are being sued again in multiple countries including the US.

          • ViRGiN

            And you’re not addressing valve steam even once, nice

  • Xron

    Trailer snipets a bit too short, but doesnt seem to be better than half life alyx, which came 4 years ago…

    • ViRGiN

      HLA averages 300-400 players, while Half Life 1 on Steam alone averages about a 1000, which came out 26 years ago…

  • polysix

    Sounds awesome… will be playing on PSVR2 and enjoying those haptics, HDR and best controllers I've used (of 8 hmds). Even better I'm guessing on the soon-to-be-released PS5 PRO.

    ANd yes I'll also be using my PSVR2 on PC soon to replace my ex Quest Pro and Rift CV1… so could play there too if I wanted but I prefer the fast frictionless VR on PS5 + the extras mentioned above.

    Smooth turn and free locomotion for me thanks, almost as important as OLED to my VR enjoyment.