If you’re still waiting on VR support for Microsoft Flight Simulator (2020), you won’t need to twiddle your thumbs for much longer. According to a recent developer Q&A, Microsoft Flight Simulator for PC will launch with full SteamVR headset support sometime in December.

Update (November 26th, 2020): A developer Q&A livestream revealed that VR support for Microsoft Flight Simulator is indeed arriving sometime in December, before the holidays.

ASOBO Executive Producer Martial Bossard confirmed that all users will be able to play the game using SteamVR headsets, and not just the new HP Reverb G2 and other Windows Mixed Reality headsets.

The original article announcing the closed beta follows below:

Original Article (October 5th, 2020): As first reported by EurogamerMicrosoft Flight Simulator is expected to head into closed beta sometime in late October or early November.

Interestingly, project lead Jörg Neumann says in a developer Q&A video that beta testers with a Windows VR headset will be the first allowed in, with other PC VR headsets added as the closed beta continues into its second phase (see update).

To be considered, you have to own Microsoft Flight Simulator, be a registered Windows Insider, submit your DxDiag, and agree to a non-disclosure agreement.

Microsoft’s Windows Insiders program includes short surveys, access to private forums, and weekly newsletters—all of which is designed to help developers obtain user feedback. You can sign up for your chance to become a beta tester here.

The studio also says their next World Update, which follows their Japan Update, will include the United States. That update is said to arrive sometime later this year.

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Minimum Specs (closed beta)

  • OS: Windows 10 (November 2019 Update – 1909)
  • DirectX: DirectX 11
  • CPU: i5-8400/Ryzen 5 1500X
  • GPU: Nvidia GTX 1080 or equivalent
  • VRAM: 8 GB
  • RAM: 16 GB
  • HDD: 150 GB
  • Bandwidth: 5 Mbps
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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.