Figment VR, a virtual reality smartphone adapter created by Quantum Bakery LLC, has passed its $75,000 Kickstarter funding goal in just 7 days.

With more and more virtual reality-based content coming into the mainstream like Facebook’s support for 360 video in its ‘Newsfeed’ and YouTube making 3D 360 viewable on Cardboard, there’s more of a reason now than ever to put easily accessible mobile VR in the hands of smartphone users, and the slim and stylish Figment VR aims to do just that.

figment vr open

Like many snap-on smartphone cases, Figment VR is designed to work with a specific range of devices, which for now is limited to the iPhone 6/6S and iPhone 6/6S Plus—although the creators have said that they’ll likely expand to Android and Windows phone devices pending a successful campaign.

See Also: Figment’s Take on the VR iPhone Case May be the Slickest Yet

The campaign does however have more than 6 weeks left until its official end, so there is plenty of time for the creators to announce definite stretch goals.

The case itself boasts a pocket-able design at only 2% taller, 3% wider, and 28% percent thicker than the iPhone 6s, or only about 9% thicker than the official Apple slim case.

figment thickness

Regular retail price for an iPhone-compatible viewer is estimated to cost $79, but early backer funding tiers are still available at the $55 range. Although a bit on the pricey side, Apple fans looking for the latest and greatest might not feel so uncomfortable shelling out the coin—which is bound to deliver the inevitable “hey look at how cool I am, I have a VR headset in my pocket” conversation at only $20 more expensive then the official Apple silicone slim case.

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A major concern we have with Figment VR is robustness: VR enthusiasts are well versed with supposed ‘scratch resistant’ lenses not delivering on their promise, so we’re hoping Figment VR can put its money where its mouth is and come up with a truly tough solution to the problem of constant wear and tear that a pocketable design proposes.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.