Mobile Suit Gundam: Silver Phantom is a new sort of VR film hybrid for Quest, mashing up a movie’s worth of real-time rendered narrative with sprinkles of first-person gameplay, billing itself an ‘interactive anime’.

On paper, it sounds really cool, offering you essentially two ways to step into your favorite anime universe and experience it in all of its Shonen glory. In practice though, it’s a total guessing game of when you can get to have fun, and when you’re expected to just sit back and live out your new life as a camera–person-chimera.

Silver Phantom, which enlists you as the protagonist in the beloved mecha-filled world, will no doubt tickle the fancy of hardcore Gundam fans by virtue of the fact that, well, it’s Gundam, however most others will probably be left scratching their heads. Me included.

But not for the characteristically heavy doses of exposition or patently Japanese social mores on full display—I’m a dusty, old anime fan myself—but because it packs in all of the lesser ills of VR filmmaking while being way too precious with moments of fun.

In Silver Phantom’s quest to offer up both embodiment and immersion though—slightly different concepts—its managed to fumble both at the same time. The film’s narrative richness and visual flash envelopes you entirely (immersion), but is substantively hindered by relying too heavily on replicating traditional shot composition in VR, which is a shame, because everything looks awesome, from characters expressions to the full-blown mecha action happening in space.

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While its smattering of first-person game mechanics are meant to make you feel like you’re really there and have an effect on the environment (embodiment), those moments are doled out at seemingly random intervals, leaving you to constantly question why you’re being unceremoniously dropped back into a first-person POV to engage in one-off jobbies—essentially feeling like the little brother who’s only allowed to play with an unplugged controller all while the real action goes on around you, never knowing when your older brother will concede and let you press a few token buttons.

I admire the trio of developers (Bandai Namco Filmworks, Atlas V, Albyon) for taking the risk on developing the two-hour narrative, although it just doesn’t feel like the future of cinematic VR to me, but rather one that has replicated the same mistakes early 360 filmmakers have made ever since enterprise-level VR cameras saw their boom in the mid-2010s.

Switching cameras too often is jarring, and treating your head like it’s on a boom is something you either don’t really mind, or vehemently hate. Either way, it comes at the cost of embodiment, as you never know when your POV will switch, and whether you’re back in your body for brief moments of action.

And (rant continues) instead of letting scenes breathe, and calling the user’s attention to specific action, you’re basically encouraged to keep your head still—worsened by the fact that frame rate is fairly jumpy, making subtitles difficult to read. Granted, you can experience it with English audio and no subtitles, but that does little for those looking to experience it in Japanese with English subs (signature look of superiority). If neither are your first language, it will be a little tough to get used to.

When the final credits roll, Silver Phantom’s replay value comes in the form of an optional mixed reality wave shooter, which feels stylistically similar to the ‘Xortex 26XX’ mini-game in Valve’s The Lab (2016). Going pew-pew-pew with toy-sized Gundams in your own living room will never not make me feel like a kid again—but one who was left more than a little scorned by not getting to have more fun during the main event.

There’s also a cool MR gallery that lets you get up close and personal with a handful of mechas—something fans should definitely appreciate.

In the end, you can pay $16 for a substantially worse movie-going experiences, so take it for what you will. It’s a flashy, sometimes fun experience that Gundam fans will probably gel with, which is great. But just not for me.

If you’re into it, you can get Mobile Suit Gundam: Silver Phantom on the Horizon Store for Quest 2, 3 and 3S.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • The comparison to playing with your bigger brother was really fun to me

  • ViRGiN

    Should have sold it as early access for $5 and become a giant top seller for months to come, just like that crap Attack on Titan game. Just cheap enough to not whine too hard.

    • Andrey

      Please don't start it, I still can't get used to it. People call it "fun" and give it 5* rating (and even dare to badmouth people like me and other sane guys and girls who "dared" to criticize it in their reviews with score lower than 4*) though it is the same 10 repetitive missions where you do the same *&^% over and over again. And after months has passed there is still no updates and even no information about when version 1.0 with the rest of the story and new missions, COOP and other promised things will release. Maybe it's hidden somewhere in their Discord that they promote EVEN IN THE GAME ITSELF (hello RUINSMAGUS developers who promoted v-tubers in their fantasy game!), so normal people don't have access to it.
      And about Gundam – today I read a couple of Gundam fans' reviews on Quest subreddit. And ALL of them either refunded it or were VERY disappointed because of interactive parts of the experience. Though they mentioned that anime parts were done good and even great in some moments, so if it just was a "VR anime" they would give it 5* right away. But the current version certainly doesn't deserve such a score. And, no offense, but I believe actual Gundam fans more than some journalists. I by no means love Gundam myself so won't touch it even for free, but if I wanted to, I would probably just watch it's "playthrough" on Youtube instead of paying and trying to play it myself and then suffer from badly implemented interactions in VR.

      • Anonymous

        While many elements can be better, I definitely disagree with those Redditors. In Japan many people who tried it liked it (but hated the awful afterthought lore on modernized GM and Zaku).

        Although maybe you can attribute that to VR in Japan is still largely untapped, the general concensus is still that the kinks don't mask the child dream. If you call youself remotely an anime fan don't sit this out. This isn't AoT with just repetitive gimmicks as there is a proper story unfolding.

        • Andrey

          Thank you for your opinion, truly. From trailers I’ve seen I won’t argue that from a story-telling/screenplay and generally visual point of view non-interactive parts look very good and for a Gundam fan it may be a feast for their eyes.
          I am indeed an anime fan, but Gundam is one of the titles I will never watch (others are One Piece, Naruto, Fairy Tail and so on – shows that are going for years and for the most part consist of fillers). Mostly because I love mechs when it is a side element (like in Code Geass, Full Metal Panic or Aldnoah Zero) and not the main point of the title. Partly because there are too many iterations I will need to watch because if I start watching something, I will find every single OVA/OAD/ONA/etc..
          And it’s really sad, because all other VR anime experiences (Spice and Wolf, Karakai Jouzu no Takagi-san and Yuru Camp with two games each) were pretty good, but too short and, well, didn’t really gave those feelings that respective anime adaptations gave. I would kill even just for a proper VR experience of some of my favorite titles…

  • lordbeavis

    It was meant to be a movie first with interactions that MR mode and mini games were added afterwards. I am a Gundam fan and the only thing that I didn't like was the loading screen in between chapters

  • Andrew Jakobs

    Is there also a way to not play it in MR but full VR? I don't want/need to see my room, I play to get away from it.