‘MuX’ Lets You Build Wild Musical Instruments from Scratch, Now in Early Access

1

Described by Danish developer Decochon as a “revolutionary music sandbox for VR”, MuX features virtual, low-level synth components that can be connected together and adjusted to generate unique sounds. The various tools allow the creation of complex electronic instruments, which can be easily shared with the community.

Now in open beta via Steam Early Access, MuX is an intriguing addition to the growing library of creative audio software for VR. Currently, only HTC Vive hardware is officially supported, but Rift users have reported success operating in SteamVR mode, albeit with incorrectly-shaped virtual controllers.

SEE ALSO
Roguelite VR Shooter 'The Light Brigade' Gets New Class and Weapon in Latest Update

Presented with a number of virtual tools in a room-scale space, the user is able to construct all manner of sound generators, using a fundamental oscillator component combined with various modifiers. Most components feature adjustable dials for fine tuning, and serve as the building blocks for the creation of potentially enormous virtual instruments. These can be played manually with motion control, or triggered by buttons, switches, or metronomes. Alternatively, a marble spawning system can be used, allowing the construction of Rube Goldberg-type music machines that trigger sounds as a result of the physics simulation, as shown in the video below:

MuX’s inviting visual presentation, with clean, flat-shaded geometry and a muted colour palette disguises its complexity, as the modular components currently allow for low-level access to the fundamentals of sound synthesis. Currently, a set of somewhat outdated tutorials (created for alpha testers) can be found on Decochon’s YouTube channel, but this is an area that needs serious attention if MuX is to become more accessible to a wide audience.

As explained on the Steam store page, the software is due to remain in Early Access for a year, as the experimental nature of the tools means that users are likely to do unpredictable things. “While developing and testing MuX, we found people using it in ways we hadn’t expected,” writes Decochon. “They also made music and sound that surprised us, things we couldn’t have made ourselves. As we continue to develop and expand MuX, we find Early Access an opportunity to become informed and inspired by what others might create. MuX is an instrument, ready to be played, explored, and enjoyed by others than just us.”

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • Folo

    This seems sooo cool!