VR Pioneer nDreams Announces Studio Closures & Layoffs Amid “challenging” Games Market

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nDreams, one of VR’s most senior game studios, announced plans to close two internal studios responsible for some of its most forward-thinking VR projects, which could also include a sizable number of layoffs.

While nDreams hasn’t officially shuttered Near Light or Compass at this point, the company says in a LinkenIn post that it could soon see a reduction of 78 roles across “all levels and multiple teams, including senior leadership.”

“Despite every effort to make our existing structure a success and avert this outcome, the VR games market remains challenging, making further changes necessary to ensure a commercially viable and sustainable future,” nDreams says.

nDreams spun up Elevation in 2022 to produce ‘AAA’ quality VR games. Elevation released its debut solo title Reach (2025) across all major VR headsets last year, making for a strong opening bid as the company’s remote-first studio.

That same year, nDreams acquired Near Light, a Brighton, UK-based studio known for virtual travel experience Perfect (2016) and single-player arcade shooter Shooty Fruity (2018). More recently, Near Light released PvP shooter Frenzies, which launched into early access in Quest in 2024.

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In early 2025, nDreams opened internal an additional internal studio called ‘Compass’, which melded staff from both its nDreams Studio Orbital and nDreams Studio after a layoff round in late 2024 that affected 17.5% of the company.

Founded in 2013, nDreams has released a host of VR games over the years as both developer and publisher, including Phantom: Covert Ops (2020)Fracked (2021), Ghostbusters: Rise of the Ghost Lord (2023), and Vendetta Forever (2024).

This follows wider turmoil in the VR games industry, most recently precipitated by Meta’s reorganization of its Reality Labs XR division and rash of first-party studio closures, which included the shuttering of Armature Studio (Resident Evil 4 VR), Twisted Pixel (Deadpool VR), and Sanzaru Games (Asgard’s Wrath).

Here’s nDreams’ full statement below:

Our team was today informed of proposals to restructure nDreams, including a significant reduction in overall staffing levels. These changes would impact all levels and multiple teams, including senior leadership.

Since 2024, our staff have been divided across three internal studios: Elevation, Near Light, and Compass. At the core of the restructured business will be Elevation, which currently has around 120 staff engaged on unannounced projects. nDreams will also retain a lean group dedicated to XR R&D. Together, we will remain focused on delivering world-class VR and XR games.

Regrettably, the proposals include the closure of the Near Light and Compass studios, and a reduction in our Facilities, Talent, Shared Technology, and Executive teams, with 78 roles at risk of redundancy. Despite every effort to make our existing structure a success and avert this outcome, the VR games market remains challenging, making further changes necessary to ensure a commercially viable and sustainable future.

We’re committed to exploring every option to retain talent and will now enter a collective consultation process with the people impacted by these proposals. We recognise that this will be stressful and challenging for everyone affected and will be offering support throughout the process.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • NL_VR

    i bet it wasnt the only reason but relase Reach in such a bad state it was, was a big mistake.
    you cant run a company with lots of employees and studios and release games that first are broken and if you look in the bigger perspective their games arent even as good as many smaller teams release that go the early access route.
    Release broken games as finished products is not good especially today climate.

    • Leisure Suit Barry

      The reason is that VR gaming is on a severe decline and VR headsets are selling worse

      • dextrovix

        And we're lucky to have you around here, to cheer us all up…

        • Leisure Suit Barry

          If you need others to ‘cheer you up’ or ‘give you false pretense’ to get you to sleep at night then you have serious issues

      • Andrew Jakobs

        With new headsets all costing well over $1000(ex VAT) even toward $2000, it does make VR headsets being bought even more by only a few people. The cheapest headset the Q3S is really getting old by now, the regular Q3 should have replaced the Q3S by now (I mean price). There are only 3 'cheap' (well below $1000 as a complete set) headsets now, the Q3S, Q3 and the Pico 4 ultra and they all contain 'old' hardware by current standards, something like the Play for Dreams or Samsung galaxy xr should be at the pricepoint of the Q3/pico 4 ultra). Sadly current hardware shortages aren't helping getting the price down on new headsets.

        • Leisure Suit Barry

          If you think the Q3s is ‘old’, then the PSVR2 is ancient

      • NL_VR

        Releasing games in bad shape doesnt help. There are games that do fine in VR,.games that are good and that keep players interest up.
        Many VR gamers are extremely critical to bad games and first impressions are verry important nowadays

  • Elite-Force Cinema

    No! Not challenging market where they need to save money! They're doing generative AI focused restructuring! When will these greedy corporate CEOs learn that laying off workers just for generative AI does not work at all?

    • Andrew Jakobs

      But it does work. Why keep expensive modellers when AI can also do it, why keep multiple mapcreators when one can do it too with the help of AI, or even keep that one as the gamedesigner can do it him-/herself using AI?

      • NL_VR

        Yes its time for people to accept thisbis the way it goes.
        Companies se huge potential to let go of "dead weight" that the use of AI unfortunatelyfor some will be the truth.
        Time for many to learn and work with something new

  • Tech

    VR – Very likely the most amazing entertainment tech ever available seems to be not so popular. There is lack of good content like Alyx or VRChat or Pavlov.
    Trash games = vr headsets on shelf catching dust. This is sad.