Rebellion, the developers behind the VR hover tank title Battlezone, have released a new trailer with fresh footage of the games single player campaign and revealed more details on how the game will play.
One of our favourite VR experiences at E3 last year, Battlezone successfully took the classic, chunky combat of the Atari vector-graphics powered classic and dragged it kicking into the 21st century on the PlayStation VR platform.
Developers Rebellion have now revealed details of how the single player title, due this year for PlayStation VR, will be structured. Battlezone will leverage procedural and randomized elements to regenerate the “Hex” campaign map anew every time you restart a campaign. What’s more, every level you play on that generated campaign, every level will be assembled randomly from pre-defined sections to keep the play fresh and interesting. Rebellion is saying that these design choices will make Battlezone “Endlessly playable”.
Those environments will span “glowing industrial environments, windswept ice wastes, and a heavily updated version of the “neon” level made famous in the game’s original teaser.”
“I think VR has an unfair reputation for just offering cool bite-size experiences, but we want to come out firing and deliver the kind of substantial content early adopters are crying out for,” says Rebellion CEO and Creative Director Jason Kingsley. “Obviously we’re hoping that Battlezone will be one of the first PlayStation VR games players buy, but we’re also designing it to be the one they return to time and time again… once VR has taken over the world of course!”
Rebellion are at GDC/VRDC this week, and we’re hoping to catch up with the latest build of Battlezone then.