New ‘Rigs: Mechanized Combat League’ Gameplay on Sony Morpheus Reminds Us Why We Love it

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Here’s a brand new gameplay video featuring the new Guerilla Cambridge crafted sports mech shooter ‘Rigs: Mechanized Combat League‘ for the PS4 and Project Morpheus.

Guerilla Cambridge, a UK based offshoot of the enormously successful Guerilla Games codehouse (developers of the Killzone franchise), made a splash at E3 in LA back in June when they debuted a new multiplayer VR combat sports game which has players careering around an arena in huge Mechs, blasting the hell out of each other whilst trying to score ‘goals’. I had the chance to go hands-on with the title myself and was hugely impressed with the level of polish and playability demonstrated – making it one of my favourite Morpheus titles at E3.

See Also: Hands-on: Sony’s First Triple-A Competitive VR Game, ‘Rigs’

Gaming video channel Arrekz Gaming have just published a new off-screen gameplay video demonstrating the newest build of the game. If you enjoy this, check out my detailed hands-on impressions of the game linked above and some more length gameplay video captured at E3 below.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • seanlumly

    How is the sense of presence with this game or Morpheus in general? Are there fleeting moments that you ‘feel’ as though you are in another space, or are some games better than others? Sadly, most of the reporting for Morpheus tends to repeat the same ideas, and this information is lacking. A deep dive into these VR technologies (without comparing them to one another) would be huge!