Well, it looks like the legendary RiftCoaster may well finally have a successor. Teddy Lipowitz knocked up this coaster demo, based on the new Unreal Engine 4 platform, over the Easter Weekend. The twist? You’re avatar is the size of a mouse.
Mini-Coaster
A year on from its initial release, another leading light of the VR development community well known for his experimental work with the Razor Hydra used as a positional tracking device,
The experience is much like the original Rift Coaster, except that you’re effectively shrunk to the size of a mouse (or Borrower / Smurf depending on your preference) and your surroundings are rendered in sumptuous detail as afforded by UE4’s cutting edge rendering engine. It looks great and the ingenious placement of track enhances feeling of speed in all the right places, not quite as gut churning perhaps the original but effective nonetheless.
So, great for high level game builders then, but what about if you need to get a little closer to the metal? Teddy thinks UE4 has this covered too; “Having full access to source code is a huge step, it allows users to write quick and optimized game code and to tinker with how it interfaces with the engine. It also allows more advanced users to get into the guts of the engine and try things like implementing Geometry Shaders for stereoscopic rendering to improve CPU performance (like in my RollerCoaster demo).”
And what about the VR support? “Most of all the fact they’re pushing so hard on the native Rift support speaks volumes about their commitment to VR, which is awesome. They make really great tools!.”
Thanks for Teddy Lipowitz for sharing his thoughts on the process. You can download the UE4 Coaster Demo here.