We wrote about Atajrubah recently and noted that the development team had moved to Unreal Engine 4 after spending much of the game’s life up to that point as a UE3 project. The Oculus Rift enabled open world survival game with an Arabian flavour looked great in example screenshots from the time.

Developer Nexy Media has released a new developer update announcing 3 new team members, update on gameplay elements  and a new video which shows the stark contrast between UE3 and UE4’s rendering capabilities. It’s yet more affirmation that UE4 has been gathering a great reputation with indie developers like Nexy. We reported not long ago on White Lotus Interactive’s shift yo Epic’s new game engine and their almost universally positive experience when they too made the leap from UE3.

You can catch the full developer update here and catch our previous article on Atajrubah, here.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • elecman

    Paul, I see that you were quick to correct the UDK / Unity confusion ;-)

    • Paul James

      Indeed. How many times have I written about these games and their engines and yet this time get it backwards?! The brain sure is a funny thing.