‘No Man’s Sky’ February Update Lets You Grow & Fly Living Ships

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No Man’s Sky (2016) has been on a roll lately with its continuous updates ever since its big ‘Beyond’ refresh in Summer 2019, which brought along with it VR support for PS4 and PC versions of the game. Now, developers Hello Games have released its ‘Living Ship’ update, which brings the first new starship since ‘Atlas Rises’, it’s 1.3 update released in 2017.

Hello Games founder Sean Murray says in a Steam blog post that the update presents a new series of missions that takes players through the ancient Korvax experiments that led to the birth of the ship-like interstellar beings. Starting today, players will be able to incubate, grow, and fly their own living ship by visiting the Space Anomaly and following “the call of the Void Egg.”

Here’s Murray’s description of the new living ships:

These beautiful, organic, slightly psychedelic ships are uniquely grown (and, as with everything in the No Man’s Sky universe, procedurally-generated).They can’t be upgraded in the same way as a traditional ship: each one is individually hatched, with a unique set of internal organs that determines its abilities. If you want a fast hyperdrive, you’ll need to nurture the right sort of life within your ship…

As much attention has been given to the interior of the ships as the exterior. Void ships house you within strange, organic cockpits, requiring players to fly their ship by grasping vein-covered tendrils. It looks and feels suitably unsettling to fly in VR!

The Living Ship update also includes new discoverables such as “new space encounters to the off-planet experience,” the studio says, as well as “[s]trange new lifeforms and mysterious objects [awaiting] between the planets, bringing more variety and unique experiences to space travel.”

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Furthermore, Murray reveals that this January has seen more players than any previous year. In-keeping with its more regular updates, Murray also calls this update “hopefully the first of many in 2020.”

The Living Ship update comes hot on the heels of the ‘Bytebeat’ update in December and the ‘Synthesis’ update in November, which brought with it VR creature riding, VR photo taking, and a number of quality of life updates.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • 3872Orcs

    They need to address the performance issues on PC!! Also the menu only being stuck in a front face direction and the lack of roomscale! When they fix those things I’ll change my Steam review to a thumbs up.

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  • Lord_Ader

    Do you know if they fixed multiplayer desync?

  • GunnyNinja

    Living or dead, did they fix the damned hotas support?

  • Dan Lokemoen

    The default controller setup on WMR maps two or three controls to each button/direction. You literally can’t play the game, and re-mapping is nearly impenetrable. You pretty much have to try other rando’s controller settings and most of them suck.

  • Pablo C

    These guys, love them, beautiful game, so much soul, technically impressive, and in VR: dreams coming true.

  • Have they fixed the damned Co-Op issues yet??? My friend and I were *VERY* excited to explore the galaxy as a team. We haven’t done an epic space game since Emperion, and my friend won’t even touch a game now unless it’s in VR. But No Man’s Sky was completely broken in Co-Op VR.

    I built a little too close to his base and his whole base glitched into oblivion. I couldn’t open a box unless I logged out of a game with him. We had no means of cooperatively owning a freighter. And the grind to get to basic stuff was ridiculous. It was a HUGE mess. He felt burned for the second time with No Man’s Sky (the first being it’s initial release).

    I still loved it in single player. I only stopped playing because I started dedicated all of my time to developing my own Oculus Quest game (QuestORama). But I’d love to get that Co-Op experience we were promised and No Man’s Sky failed to deliver. I want to talk him into playing the game again, but I don’t think he’d take a third let-down. Is it fixed yet??