With major consumer VR headsets on the precipice of shipping, NVIDIA’s has put virtual reality among the top focuses of their annual GTC conference coming next month.

Hosted in San Jose, CA, from April 4-7, GTC 2016 is all about GPU computing. And this year, the company is making virtual reality a top topic of the event, with a dedicated VR track featuring 45 talks and sessions from speakers across the industry.

Featured speakers include Jaunt VR CTO, Arthur Van Hoff; ILMxLab Principal Engineer, Lutz Latta; and Unity Principal Engineer, Amir Ebrahimi, who will be respectively speaking about large-scale video processing for VR, the technology powering ILMxLab’s immersive experiences, and the opportunity for VR in training, teaching, and creation tools.

That’s just three sessions among more than 40 others from companies like OTOY, Audi, and Autodesk. You can browse the full list of VR sessions coming to GTC 2016 here. The GPU-focused conference will also include the VR Village where attendees can explore the latest advances in VR technology and the GPUs making it possible.

Taking place during GTC is the ECS VR Showcase which has accepted eight young companies which will present their virtual reality works on stage to compete for $30,000 in cash and prizes.

Register for GTC 2016

Save 20% on a ticket to GTC through March 18th using the code VRSAVE20.

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See Also: NVIDIA Takes the Lid Off ‘Gameworks VR’ – Technical Deep Dive and Community Q&A

NVIDIA is naturally quite interested in virtual reality as the industry demands high-end GPUs for quality VR experiences. The company’s VRWorks initiative focuses on optimizing NVIDIA GPUs for optimal virtual reality rendering performance, with features like Multi-Res Shading, VR SLI, Context Priority, Direct Mode support for VR headsets, and more.

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Road to VR is a proud media sponsor of GTC 2016

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."