Obduction (2016), the VR puzzle adventure from Cyan, the studio behind the ’90s point-and-click classics Myst (1993) and Riven (1997), is finally making its way to PSVR today.
Update (05/08/18): The PSVR patch for Obduction is now available, which should automatically push an update to the PS4 game at some point today depending on your region.
Early hands-ons with the PSVR integration have shown that the only locomotion option available is teleportation with click-turn (aka ‘comfort mode’). No ‘free locomotion’ is available. A chief complaint of the PSVR version is also a noticeable downgrade in graphics, although it’s uncertain if the game would make better use of a PS4 Pro’s increased rendering ability.
The original article follows below:
Original article (05/04/18): The game is said to be the full version of Obduction including the bonus content that’s already on the non-VR PlayStation 4 version.
The game, which we played initially when it came out for SteamVR-compatible headsets back in late 2016, offers around 10-15 hours of exploration and intensely difficult puzzles. Check out our previous review here.
“When we launched the PlayStation version we were already hard at work on the PS VR version, but we’ve been working to make the experience as good as possible,” says studio founder and CEO Rand Miller in a PS blog post. “It’s especially exciting for us, because there are so many people with PS VR systems who can now experience Obduction in it’s virtual reality glory. VR adds so much of a sense of really being in our worlds.”
It’s uncertain whether Cyan will be selling the PSVR version separate from the PS4 version, which is already available on PSN for $30. We’ll update this article as soon as it’s made clear (see update).