Oculus Go, the company’s recently launched standalone VR headset, is already on store shelves starting at $200 for the 32 GB version. And just like the company’s previous Rift for Business announced last year, now it’s Go’s turn for the commercial treatment.

Update (July 17th, 2018): Oculus Go for Business is now shipping in all supported countries, which includes: US, Canada, Austria, Australia, Belgium, Denmark, Finland, France, Germany, Iceland, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Spain, Sweden, Switzerland, Taiwan and the UK.

Original Article (May 4th, 2018): Now available for pre-order for $300—only $50 more than the equivalent 64 GB consumer version—the new Oculus for Business bundle includes a 64 GB version of the Go headset, a controller, two facial interfaces, a worldwide multi-prong wall charger, expanded warranty & licensing terms, and dedicated service—all the things a business might need when hocking their virtual wares at tradeshows and expos.

Image courtesy Trusted Reviews

Besides the extra gubbins, the commercial-focused headset is presumably identical to the consumer version hardware-side, containing a 538ppi, 2,560 × 1,440 “fast-switch” LCD display (1,280 × 1,440 per eye). Featuring 3 DOF head tracking and a single 3 DOF controller, the headset has a few clever design changes from the smartphone-driven Gear VR, including stereo speakers and both more space and dedicated spacer brackets for glasses wearers. Check out our deep dive review to see why we called it the standalone VR headset priced for the masses.

Pre-orders are expected to begin shipping out starting mid-July. The company is currently only shipping to the US, Canada, Austria, Belgium, Denmark, Finland, France, Germany, Iceland, Italy, Netherlands, Norway, Poland, Spain, Sweden, Switzerland, and the UK (see update above for full list).

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.