Oculus have just announced that registration for their second show dedicated to all things Oculus, ‘Connect 2’, is now open.

oculus-connect-2Oculus’ inaugural Connect show in September of last year was a resolutely and unapologetic developer focused event. Wary that content is going to be everything as virtual realty hits retail, Oculus wanted to bring their dev community together to share ideas, tips and generally talk VR until they were blue in the face.

With the Rift now scheduled for release in Q1 2016 and developers have that target window to aim for, this year’s event is poised to be Oculus’ most important event yet. Developers know their ship date (roughly), they know their controller options (for the first 6 months at least, the packed-in Xbox One controller) – so Connect 2 will surely be all about doubling down and preparing for the cold, hard realities of consumer VR.

Register for Oculus Connect 2

Of course, Oculus also announced their long awaited virtual reality motion control solution, Oculus Touch (aka ‘Half Moon’) controllers. Designed by recently acquired design wizards Carbon, the optically tracked devices won us and many others over when they were demo’d at E3 last month. Expect many questions from developers as they try to wrap their head around the creative possibilities the devices present whilst squaring commercial concerns over the staggered ship date of Touch.

John Carmack_4
Carmack’s talk was one of the highlights of Connect 2014.

Oculus have now opened registration for the show, scheduled to run 23-25 September at the Loews Hotel in Hollywood, CA. Once again, places are limited to approx. 1500 and as VR has grown immeasurably in popularity just in the last 12 months, those 1500 spots won’t hang around for long.

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Oculus are also interested to hear from you if you’d like to speak at the event. Specifically if you fall in the following tracks:

VR Engineering – These talks will cover technical details of developing for PC and mobile platforms, including best practices for optimizing performance, minimizing latency, and mastering advanced rendering techniques. Game and App Design – These talks will focus on design and development principles for creating new VR games, apps, and experiences that are innovative, immersive, and fun. Cinematic VR – These talks will share lessons around combining elements of traditional film, games, theatre, and performance art to create unique VR experiences that place the audience inside the story and virtual world.

If you think you’d be interested in submitting ideas for talks at Oculus Connect 2, head over to the website and register now.

Road to VR will be at Connect 2 to bring you the latest from the event floor.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.