Oculus Touch is almost with us, but as launch day now approaches, how exactly did the unique half-moon VR controllers come to be? This talk from Oculus’ Industrial Designer Peter Bristol looks to explore the challenges and decisions that went into making the devices.

This discussion will cover some of the explorations, challenges, and findings from the design and development of the Touch controllers. There will also be handful of the Touch team available for Q and A.

Road to VR‘s Ben Lang will be live blogging from the Oculus Connect 3 show floor. The talk will begin at 6pm PST. Updates will appear below automatically, no need to refresh your browser.


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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Joe Bazaar

    please please please liveblog the VRWorks talk tomorrow at 10am

    • benz145

      Sorry Joe, wasn’t in the cards : (. I believe all the talks were recorded and will be released in time.

  • Joe Bazaar

    you can’t plug these controllers in to charge them?

    • benz145

      Nope, just uses a standard AA.