In a patent issued this week to Oculus, the company describes a wireless relay system designed to prevent loss of signal even when a user is out of range of the primary transmitter and receiver.

Spotted by Redditor valdovas, the document specifically seeks to patent a calibration process on the wireless relay which aims to eliminate feedback in the connections between the headset and the relay, and the relay to the host device. The patent was filed earlier this year and granted this week to Facebook Technologies, LLC, which was formerly Oculus VR, LLC.

The patent describes with surprising clarity a wireless system designed for VR/AR headsets using 60GHz transmissions, and the problem therein:

A base station (e.g., console) that wireless communicates with a client (e.g., HMD) based on 60 GHz carrier frequency employs beam forming to compensate for a path loos and maintain a quality of wireless link above a predetermined threshold value. In some scenarios, the range of the console is limited such that a high quality wireless link cannot be formed or maintained if the HMD moves out of range. Since many VR, AR, and MR systems rely on an experience where a wearer of the HMD can freely move in a large area, the loss or degraded quality of the wireless link makes for a choppy and undesirable user experience.

A solution to this issue, as described by the patent, involves using a “relay” device which can form a strong connection between the headset and the host device (called a “console” in the patent) when the connection directly from the headset to the console is lacking. You can think of it much like a WiFi range extender which can act as an intermediary between your wireless device and your router. In the case of this patent however, the usage seems to be more about line-of-site issues (which is especially critical for 60GHz transmissions) than range specifically.

But the document doesn’t appear to be attempting to claiming patent rights to this entire setup, rather it focuses on an ongoing calibration process happening within the relay to reduce interference:

The relay includes two antenna arrays: one configured to communicate with the HMD and the other configured to communicate with the console. As a consequence of these antenna arrays being proximally located, there is undesirably  feedback between the two antenna arrays. A calibration module in the relay iteratively adjusts a noise reduction parameter until the effects of the undesirable feedback are eliminated.

As ever, it’s worth pointing out that large companies like Facebook file hundreds if not thousands of patents each year as a strategic exercise; there’s no telling whether or not something described in a patent will manifest in a product. However, this is a clear indication that Oculus has spent time and money thinking about what a wireless system for the Rift or another headset might look like.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • wheeler

    Is there any significance to the documents referencing a console and not a PC? Do past documents refer to a console or a PC?

    • mirak

      console doesn’t mean gaming console here

    • benz145

      My guess is that they chose that word to make the patent as broad as possible, rather than some indication of how they plan to use the tech.