During an interview with Bloomberg this week, Facebook Reality Labs VP, Andrew Bosworth, said that Quest 2 has outsold all Oculus headsets combined, a significant milestone for a headset which has only been available for five and a half months.

Andrew Bosworth | Image courtesy Facebook

Adding to a handful of Quest 2 milestones that Facebook has reported in recent months, this week Facebook Reality Labs VP,  Andrew “Boz” Bosworth, told Bloomberg reporter Emily Change that he believes Quest 2 is beginning to go beyond an early adopter audience and into the mainstream.

In response to Chang’s question about when VR will begin to see mainstream traction, Bosworth said:

“If you look a little closely, I think it’s starting to happen right now. The fact that Oculus Quest 2—in just a few months on the market—has outsold not just its predecessor, but all of its predecessors combined, is a tremendous indicator that we are now at that point where we have broken through from the early adopter crowd to an increasingly mainstream crowd.”

This is indeed a significant milestone, especially considering that Quest 2 has only been on the market for five and a half months, while the company’s first headset launched five years ago. Here’s a quick timeline of Oculus headsets:

  • Rift – March 2016
  • Go – May 2018
  • Quest & Rift S – May 2019
  • Quest 2 – October 2020

We’re guessing that Facebook is not including in the calculation Samsung Gear VR—which was an early smartphone-based Samsung VR headset made in collaboration with Oculus—though we’ve reached out to the company for comment.

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Speaking to Bloomberg, Bosworth said that Quest 2’s price point was a significant factor in its growing traction; he said the company’s first VR headset, Rift, had an all-in cost of nearly $2,000 if you count the Touch controllers (which were sold separately for some time) and the PC required to power the headset.

Bosworth also spoke of the wrist-worn XR input device that Facebook is prototyping, saying that the company believes it will be a key input device for future headsets.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."