At yesterday’s Oculus ‘Step into the Rift’ event, Oculus listed some stats about the spread of the Rift DK1 and DK2 development kits, showing that more than 175,000 units have been sold.

oculus-rift-dk1-and-dk2
Oculus Rift DK1 (left) and DK2 (right)

The Oculus Rift DK1 dev kit was the product of the company’s famously successful Kickstarter which charged $300 for the unit and raised more than $2.4 million from some 9,500 supporters. The dev kit, with its 1280×800 display (640×800 effective resolution when split between each eye) went on to ship 56,334, Oculus shared in some signage at the company’s pre-E3 press event yesterday.

The Oculus Rift DK2, the second dev kit which sold for $350, saw the introduction of positional tracking—a feature that significantly improved comfort inside the VR experience. The DK2 also featured a substantially improved OLED panel screen taken directly from Samsung’s Galaxy Note 3, giving the headset 1920×1080 (960×1080 effective resolution). The DK2 went on to ship more than double the amount of the DK1 at 118,930 devices sold.

These up-close photos displaying the stats were taken by journalist Ian Hamilton (@hmltn) and show the signs hanging in a coffee shop at the event. There’s a bevy of information, from the exact number sold to the percentage sold by country.

Unsurprisingly the United States and the United Kingdom rank among the top two countries graded by percentage for both DK1 and DK2, with Germany, Japan, France, Canada, and Australia swapping spots among the top 7.

The Rift DK2 remains available for order from Oculus for devs who want to get started with VR development.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.