While Oculus Quest was devoid of any of Facebook’s social VR applications at launch, Oculus Venues is finally available for the headset. That means that, for the first time, Quest users will have a first-party social experience in which they can also connect to Oculus Go and Gear VR users (but not Rift).

I wrote previously about the fragmented nature of Facebook’s social VR strategy: between four separate apps from the company, not a single one actually supports the entire ecosystem of Oculus headsets. While that’s still the case, the situation has gotten slightly better with today’s launch of Oculus Venues on Quest.

Oculus Venues lets users get together in virtual stadium seating to watch scheduled and sometimes live content like sporting events, stand up comedy, and concerts. It’s the first of Facebook’s social VR apps to come to Quest, and that means that Quest users finally have a first-party means of getting together with friends using Oculus Go or Gear VR. Rift users, unfortunately, are still left out.

Image courtesy Oculus

Oculus recently announced the launch of Oculus Venues on Quest, and previewed some of the upcoming events headed to the virtual venue this Summer: on July 24th at 5PM PT [your timezone here] you can catch Liverpool vs. Sporting CP at Yankee Stadium live, as well as Tenacious D’s rock opera ‘Post-Apocalypto’ on July 31st. The company is promising more to come.

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We’re glad to see another headset supported by Oculus Venues, but Facebook’s social VR play is still in an iffy place that deeply fails to leverage ‘Oculus’ as a connected ecosystem of VR users as opposed to a logo on five different headsets. In the meantime, third-party apps like Bigscreen actually do offer a singular place where users of almost any headset (Oculus or not) can be social together in VR.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • sebrk

    Requires a Facebook account so I’m out.

    • dk

      Facebook account….first name Fbok …second name Akount

      • Mateusz Pawluczuk

        It’s an option for some but many are against deception ^_^’

    • Justos

      Its for accountability. Oculus dont want people trolling or being idiots in a public space, so they removed anonymity.

      Not my favourite way to go about it, but it will weed out some trouble makers. Though idk whats stopping them from creating a fake fb account and using that

      • sebrk

        Makes sense. But Oculus accounts should be as good. There are other experiences utilizing only the Oculus account and it works fine. Also it’s quite easy to implement blocking features per client. It’s virtual after all.

  • Yet still no Rift version….

  • Cool!