Jumanji: The VR Adventure is an official VR experience created by Sony Pictures Virtual Reality and MWM Immersive (formerly Reality One). Initially shown at VRX Networks kiosks across the US and UK in tandem with the release of the 2017 franchise reboot film starring Dwayne ‘The Rock’ Johnson, the app actually went live on Steam yesterday for a few hours before being pulled.

Update (12:35 PM ET): The game’s Steam page is live again. It appears someone just hit the launch button too soon. The original article follows below.

We’ve also received an update from Sony Pictures Virtual Reality telling us VR studio Survios will be featuring ‘Jumanji: The VR Adventure’ in its global network of VR arcades, which spans more than 36 countries on six continents.

Original Article (01/18/18): The game centers around leading a miniature Dr. Bravestone (‘The Rock’) across Jumanji to dispatch various obstacles in effort to save the other stars of the film. A timer counts down overhead, putting pressure on as you make your way to the top of the statue to return the Jaguar’s Eye to its rightful place.

While the premise isn’t that unusual for VR film tie-ins, which by design give you a few minutes of interactivity to properly ‘engage with the brand’, what’s extremely odd about the whole thing is the basic level of polish on the $5 experience. At least that’s the way it appears from the official teaser and screenshots for the VR adventure; only the cached version of the Steam page remains to tell the tale.

There are two plausible explanations as it appears currently: the Steam version was either pulled because it was an absolute train wreck of a game, and was summarily abandoned as cooler heads prevailed, or someone just hit the button too soon, revealing a store page stocked with screenshots and video featuring placeholder assets. We’ve asked just about everyone publicly involved in the making of Jumanji: The VR Adventure to comment, but still haven’t heard back yet.

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As of October 2017, there were plans to publish versions of the game on PlayStation VR, Viveport and the Oculus Store, according to a Variety report – meaning we’ll know the fate of the experience either way soon enough.

The is video of the game in action though, revealing it to be less reliant on Unity Store assets than previously seen in the teaser, although it’s all pretty sparse looking. Here, Twitch streamer XatomUK shows what the endgame looks like.

Whether Sony’s description of Jumanji: The VR Adventure as “an exhilarating, immersive adventure that will take you deep into the jungle and never let go,” is actually apt remains to be seen. We haven’t played the game, so we can’t be sure. If the final product has anything in common with what we’ve seen so far though, we’ll just go back to playing the Jumanji Board Game for a little while longer.

Update (1/18/18): The spelling of Jumanji was corrected in the headline. ‘Madison Wells Media Immersive’ was changed to MWM Immersive to reflect the company’s latest name.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Bam191

    The game appears to still be up on the Canadian steam store: http://store.steampowered.com/app/780590/Jumanji_The_VR_Adventure/

  • Rayza

    Those graphics LMAO

  • sebrk

    I understand if they pull this and never put it up again. This does nothing but shame the brand/movie. What is up with that crap graphics?

    I actually doubt ANYONE will put up ANY money at all for this. LOL what a fail.

  • Doctor Bambi

    Jumaji The VR Adventure
    LOOK FOR IT…

  • Sky Castle

    Oh look another shitty hollywood VR experience. Shocking!

  • fuyou2

    Who the fuck do these morons hire to do the Graphics? a 10 year old?

  • fuyou2

    I mean come on!!! How can they release SHIT LIKE THIS??

  • A blockbuster film studio should invest a little more than what this game portrays. That looks like it was built in 1999 for the Pentium processor or some kind of Second Life attempt at VR

  • Lucidfeuer

    Okay, I’m not blaming whatever studio did that, they were lucky to get the budget good for them. But this is fucking intolerable from whoever manages the budgets of the publisher/studio. And it’s a paid app???

  • SandmaN

    Who the F greenlighted this travesty to be released at all?? It just boggles the mind…. what a freaking’ JOKE!

  • It’s like being able to live that horrible 90s gaming memory you had but attempted to erase from your memory…

  • oompah

    No money for costly gpu