Virtuix’s latest VR treadmill, Omni One, is finally set to launch next month. The company has updated its launch roster of VR games that will natively support the treadmill, now including Sniper Elite VR.

Virtuix is pitching Omni One as an all-in-one system for immersing yourself in VR with full body locomotion. Rather than being merely an accessory to a headset, the treadmill is actually packaged with a headset of its own (Pico 4), customized to make the experience of using the VR treadmill seamless.

That includes fostering a store of VR games that natively support the treadmill. Virtuix says there’s now than 51 titles for the treadmill’s launch that’s planned for next month: see the full lineup here.

Most recently the company added the following:

  • Alvo VR
  • Amid Evil
  • Drop Dead: The Cabin
  • Flock of the Low God
  • Genotype
  • Ilysia
  • Neolithic Dawn
  • Propagation: Paradise Hotel
  • Sail
  • Sugar Mess – Let’s Play Jolly Battle
  • Survival Nation
  • The Atlas Mystery
  • Tunnels VR
  • Undead Citadel
  • and perhaps the treadmill’s biggest catch to date, Sniper Elite VR

“We’re thrilled to bring Sniper Elite to the Omni One platform,” said Jason Kingsley CBE, CEO of Rebellion, developer of Sniper Elite VR. “With Virtuix’s innovative technology, players can now physically step into the intense missions of Sniper Elite, experiencing the thrill of precision shooting in a whole new dimension.”

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Virtuix says it “collaborates closely with each game studio to optimize gameplay for the Omni One platform, ensuring seamless movement and full-body immersion.”

Though the company has purportedly shipped hundreds of Omni One units to early “beta customers” which backed the Omni One’s crowd-investment program, a general launch is expected next month, priced at $2,600 for the headset and treadmill.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • I want to love the omni treadmill design but have yet to be impressed enough to justify. The compromises are always too much, restrictive, and often takes you out of the experience. Also takes up space. Still excited to see how this lands but it still seems like a tough sell for any relatively broad audience uptake.

  • ViRGiN

    9999 in 1

  • Somerandomindividual

    IMO this is just not practical outside of VR business areas and in a few years I am sure it will be considered a very primitive form of locomotion system

  • Arno van Wingerde

    Too bad: for those with cash to burn it would be nice… but not with a customised, "incompatible" VR set. Base this on the customised, but dual use, so switchable to become a normal Quest3 and you can sell the set without the headset. VR enthusiasts in this price bracket may already own the Quest3 and the PSVR2 and possibly a sim VR set such as the Pimax Crystal or an AVP, this would then be VR set number 4.

  • Ian DeMartino

    Is there a difference in a game being supported "natively" over what Katwalk VR does, which is simulate stick movement?

    Like, would these games be designed to accurately simulate your real life motion 1:1 in speed or something? Or is it just that there is less setup?