Virtuix’s latest VR treadmill, Omni One, is finally set to launch next month. The company has updated its launch roster of VR games that will natively support the treadmill, now including Sniper Elite VR.

Virtuix is pitching Omni One as an all-in-one system for immersing yourself in VR with full body locomotion. Rather than being merely an accessory to a headset, the treadmill is actually packaged with a headset of its own (Pico 4), customized to make the experience of using the VR treadmill seamless.

That includes fostering a store of VR games that natively support the treadmill. Virtuix says there’s now than 51 titles for the treadmill’s launch that’s planned for next month: see the full lineup here.

Most recently the company added the following:

  • Alvo VR
  • Amid Evil
  • Drop Dead: The Cabin
  • Flock of the Low God
  • Genotype
  • Ilysia
  • Neolithic Dawn
  • Propagation: Paradise Hotel
  • Sail
  • Sugar Mess – Let’s Play Jolly Battle
  • Survival Nation
  • The Atlas Mystery
  • Tunnels VR
  • Undead Citadel
  • and perhaps the treadmill’s biggest catch to date, Sniper Elite VR

“We’re thrilled to bring Sniper Elite to the Omni One platform,” said Jason Kingsley CBE, CEO of Rebellion, developer of Sniper Elite VR. “With Virtuix’s innovative technology, players can now physically step into the intense missions of Sniper Elite, experiencing the thrill of precision shooting in a whole new dimension.”

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Virtuix says it “collaborates closely with each game studio to optimize gameplay for the Omni One platform, ensuring seamless movement and full-body immersion.”

Though the company has purportedly shipped hundreds of Omni One units to early “beta customers” which backed the Omni One’s crowd-investment program, a general launch is expected next month, priced at $2,600 for the headset and treadmill.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."