She’s found some anecdotal success of avoiding some of her fear of flying triggers just by using the transportive elements of VR. I don’t expect that this approach would work for very many other phobias since being in VR requires you to be stationary and completely isolated from your immediate surroundings for an extended period of time, which works well for flying, but not much else.
LISTEN TO THE VOICES OF VR PODCAST
I had a chance to catch up with Theresa at SXSW where she was giving a presentation titled “Game Design for VR Pioneers.” She’s the CEO of Temple Gates Games where she has helped design the VR titles of Bazaar and Ascension VR. She talks about some of her VR design best practices as well as her personal experience of the power of VR in helping her to better cope with her physiological and stress responses to flying.
Here’s the recording of Theresa’s “Game Design for VR Pioneers” talk from SXSW.
Support Voices of VR
- Subscribe on iTunes
- Donate to the Voices of VR Podcast Patreon
Music: Fatality & Summer Trip