There’s clearly a lot of demand for high-end, immersive audio for VR, and Jason’s vision for where he wants to see the future of spatialized audio go has started to be realized. Beyond the VR applications of OSSIC X headphones, part of their success was that it could also have an immediate impact on existing 2D games with spatialized sound as well as recreating the sound of a home theater sound system.
I had a chance to catch up with OSSIC founder and CEO Jason Riggs at SVVR Conference where we talked about the technology behind OSSIC, dynamic HRTF measurements, how to quantitatively and qualitatively measure the accuracy of their 3D audio solution, and the challenges facing a potential open standard for 3D audio and that contain audio objects.
LISTEN TO THE VOICES OF VR PODCAST
Here’s the Kickstarter video that inspired over 10k contributors.
Support Voices of VR
- Subscribe on iTunes
- Donate to the Voices of VR Podcast Patreon
Music: Fatality & Summer Trip