OSVR is currently offering the HDK 2 at a 20% price reduction as part of their Academia and Developer Program. The HDK 2 is the most recent iteration of the organization’s open-source VR headset, normally priced at $399.

The OSVR HDK 2 sits in a unique position in the market, aimed towards developers of VR software and hardware, but also offering an interesting alternative to the Oculus Rift or HTC Vive for enthusiasts willing to take the risk on a not-consumer-ready device. Sharing similar display specifications to the current high-end PC VR headsets, and a positional tracking solution much like Oculus’ Constellation system, the HDK 2’s $399 price point remains competitive, even after the Rift’s recent drop to $499. As further incentive, a 20% discount is being offered to students and developers as part of the OSVR Academia and Developer Program.

By filling out the form on the OSVR website, you’ll be sent a discount code and instructions on how to complete the purchase. The site also notes that academic institutions purchasing multiple kits can receive a free HDK 1.3 (discontinued version with a single 1080p OLED panel, upgradeable to HDK 2 specs) for every two HDK 2 headsets purchased, for details the organization says to reach out to marketing@osvr.org.

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Launched through a collaboration between Razer and Sensics, the OSVR initiative has gained support from the likes of Intel, Nvidia, and Valve, as well as some traction within the game developer community, with over 300 games listed as supported on Steam. The goal of democratising VR is detailed by Sensics CEO and OSVR co-founder Yuval Boger here.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.