Hot Dogs, Horseshoes and Hand Grenades (H3VR) is one of those silly, but surprisingly realistic PC VR shooters that kept on giving well after its release on Steam Early Access in 2016. Now, developer Rust Ltd announced a sequel is coming, and it’s a “full fledged” extraction shooter.
Tackling the Unique Challenges of Moderating Social VR at Scale
Social VR pushes moderation challenges to the surface in ways that non-VR titles are often able to avoid. Voice, immersion, and highly social design raise the stakes while economic realities also create limitations around moderation coverage. The good news is that data-backed approaches show there is another path.
Remakes of Iconic ’90s Puzzle Games ‘MYST’ & ‘RIVEN’ Finally Come to PSVR 2 This Month
Cyan Worlds announced it’s finally bringing remakes of the studio’s most iconic puzzle adventures, MYST (1993) and RIVEN (1997), to PS5 and PSVR 2 this month.
VR Extraction Dungeon Crawler ‘Reave’ Has Been Cancelled After Months in Open Beta
Reave was an upcoming VR extraction dungeon crawler from Alta, the studio behind Township Tale. The company announced that the game has been cancelled despite the game being in a mature enough state for months of open playtesting.
Making a Punchier User Interface for VR in ‘Beat the Beats’
When we started working on Beat the Beats, we had one clear mission: we wanted a super cohesive experience from the moment you start up the game. This implies treating UI and menu time as seriously as the gameplay itself.
VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think
Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm.
