OSVR Supporters Grow to 300 with 70 New Developers Added

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The organisers of the Open Source Virtual Reality movement (OSVR) have today announced that their supporter list has grown to 300, with the recent addition of 70 new companies and groups interested in developing for Open Source VR.

Oculus Rift Bundled Game ‘Lucky’s Tale’ Gets New Trailer

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Oculus have just announced that Playful Corp’s 3D made-for-VR platformer Lucky’s Take will be packed in fot free inside every Oculus Rift consumer box at launch. As if that wasn’t enough good news for you, here’s a brand new trailer to whet your appetite for the Rift’s arrival in Q1 2016.

See Also: Playful’s Lucky’s Tale to be Bundled with Every Oculus Rift

Playful’s Lucky’s Tale to be Bundled with Every Oculus Rift

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Oculus have today announced that Playful’s virtual reality platformer, Lucky’s Tale, will join CCP Games’ EVE:Valkyrie inside the box of every new Oculus Rift VR headset shipped at launch.

Unreal Engine AR Plugin Makes Your Office Desk a Gameworld

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Unreal Engine 4 has been at the forefront of virtual reality (VR) for some time now, but this new augmented reality plugin allows developers to take real world imagery and overlay virtual imagery onto it, as this new video demonstrates.

This is the New Foldable, Upgraded Google Glass

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One of Google’s most iconic, if perhaps elusive projects – Google Glass, has received an update. This is the new, foldable, Google Glass, designed for the workplace.

Using Open Standards to Deliver VR Over the Web

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Image courtesy: Hackaday

damon-hernandezDamon Hernandez has been an interactive 3D developer for the past 15 years, and he’s interested in developing VR applications that solve real world problems within the construction industry. He’s interested in using the web as a distribution platform using open standards because he sees that this will be the most sustainable and robust distribution platform in the long-run. I had a chance to catch up with Damon at the Seattle VR Expo where he gave me a quick tour through the open standards landscape for VR.

This Haptic Gloves Lets You Feel Hidden Underwater Objects

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A new type of haptic sonar glove developed by Ph.D. candidates Aisen Carolina Chacin and Takeshi Ozu of the Empowerment Informatics program at Tsukuba University in Japan, lets the user “feel” underwater object using a mix of SONAR echolocation and ingenious water jets for feedback.

‘Wallace and Gromit’ Creators Debut 360 Animation Short ‘Special Delivery’

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British animation studio Aardman, responsible for creating Wallace and Gromit and Shaun the Sheep, are back and this time they’re in 360 degrees as they debut they’re latest short film ‘Special Delivery’ via Google’s 360 film initiative ‘Spotlight Stories.

vTime Creators Give us a Guided Tour of Gear VR’s Newest Social App

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vTime, the newest social VR app in the Gear VR store, is different. It’s seemingly the first social VR app to use the familiar ‘friending’ mechanic borrowed from traditional social networks, which essentially creates a digital handshake that allows users to start sharing information with one another.

Mozilla’s VR Team Walks Us Through Creating a Basic VR-capable Website

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Mozilla, the creators of the Firefox web browser, is a major advocate for the web platform and is fostering significant efforts to make sure that virtual reality is a ‘first-class citizen’ of the internet. With the launch of A-Frame, web developers can easily begin experimenting with VR directly on the web.

Tekken 7 VR Support Hints Dropped by Developer

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Bandai Namco Designer Michael Murray has dropped some fairly major hints that their forthcoming Tekken 7 will not feature a full, fighting ‘VR mode’ for the game proper when it ships next year supporting Sony’s PlayStation VR headset.

Oculus Release 12 Minute LeBron James 360 Short Film for Gear VR

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Oculus and UNINTERRUPTED have released a new 12+ minute short film directed by Felix & Paul, a 360 documentary following the NBA star in his training regime.

Premium Storytelling Experiences with The Virtual Reality Company

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The Virtual Reality Company is a 360-degree video production studio in Hollywood that has Steven Spielberg as an advisor. I had a chance to catch up with Joshua Watson, Emily Cooper, & Chris Edwards at Oculus Connect 2 to get a sneak peak of some of their premiere storytelling experiences that they’re working on. They haven’t announced any specific projects yet, but they’re working on a pilot for a VR show as well as an immersive documentary. Some of the VRC founders come from a pre-visualization studio called Third Floor, Inc, and they created a immersive traveling attraction for The Marvel Experience which the VRC says these types of theme park attractions have a lot of similarities to creating a VR experience. The VRC seems to be really well positioned to provide a bridge between video game and film franchises and it’s worth keeping an eye on them as they’ve got a lot of connections within the industry.

‘Virtual Reality Girls’ with Paisley Smith & Ashley Pinnick

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vrgirls-foundersThe Virtual Reality Girls group started as a Instagram and Twitter accounts by Paisley Smith, Ashley Pinnick, & Julie Young. I had a chance to catch up with Paisley and Ashley at the Oculus Connect developer conference in September and learn about their efforts to celebrate and promote women working in the field of virtual reality. They each talk about their VR projects, and how they see VRG is helping to grow community of women who are embracing the medium of virtual reality.

Using Virtual Reality to Archive Art Installations with Matt Henderson

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Matt Henderson is a visual artist from Portland, OR who has been creating art installations of abstracted Christmas nativity scenes for the past six years. Matt has been inspired to use virtual reality in order to document and preserve his “NTVTY” installations, and he talks about some of the unique hardware he’s used. He’s also started the weekly Portland Immersive Media Group gatherings, and subsequently received a grant to buy additional VR hardware. Matt shares his journey into virtual reality starting with being an avid listener to the Voices of VR podcast, and eventually into creating a collective of artists interested in pushing the limits of VR experiences that are possible.

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