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Katie Goode on VR Accessibility & Designing for Users with Disabilities
Kent Bye
-
Apr 8, 2016
0
Combining Interactive Exploration & Sports with ‘#SelfieTennis’
Kent Bye
-
Apr 7, 2016
4
Surreal Experimental Art & ‘BLARP!’s Unique Physics-Based Game Mechanic
Kent Bye
-
Apr 6, 2016
0
Valve’s Chet Faliszek on HTC Vive Launch Title Highlights
Kent Bye
-
Apr 5, 2016
2
HoloLens Enterprise Mixed Reality Development with Object Theory
Kent Bye
-
Apr 4, 2016
0
NextVR and the Future of Immersive Sports Live-streaming
Kent Bye
-
Apr 3, 2016
10
Unity Labs’ Principal Designer on VR Scene Editor & Overcoming Perceptual Illusions
Kent Bye
-
Apr 1, 2016
0
HTC Launches Vive App on iOS to Keep You Connected While in VR
Ben Lang
-
Mar 31, 2016
10
Advertising in Casual VR Experiences with Immersv
Kent Bye
-
Mar 30, 2016
10
‘Damaged Core’: Building VR Locomotion into Gameplay
Kent Bye
-
Mar 29, 2016
12
Paul Bettner on the Launch of ‘Lucky’s Tale’ for Oculus Rift
Kent Bye
-
Mar 28, 2016
2
Oculus Rift Review: Prologue to a New Reality
Ben Lang
-
Mar 28, 2016
28
Unboxing the New Oculus Rift Step-by-Step in Pictures
Paul James
-
Mar 28, 2016
2
‘Project CARS’: Making an Authentic Racing Simulation Work in VR
Kent Bye
-
Mar 25, 2016
31
Combining VR, RTS and Twin-Stick Shooting with ‘AirMech: Command’
Kent Bye
-
Mar 24, 2016
0
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