Jaunt, the cinematic VR company, has today revealed 5 different content deals slated to go into production in 2017, one of which—love it or hate it—will be based on the seminal ’90s VR flick The Lawnmower Man (1992). And no, neither Pierce Brosnan nor Jeff Fahey have signed on to reprise their roles as the eccentric scientist Dr. Lawrence Angelo and the intellectually disabled gardener Jobe Smith.
Within and Fox Partner to Create VR Content, Spike Jonze to Co-Produce Original VR Film
Content distribution platform and VR studio Within is partnering up with FoxNext, a recently created immersive media division of 21st Century Fox. The new partnership is promising to “bring viewers a new slate of virtual reality experiences this year,” the first of which will be based on Fox’s Planet of the Apes franchise.
Plex VR App ‘Plevr’ Shows Major Update with 3D Video Support, 360 Videos Coming Soon
Plevr is a third-party application in development which brings the popular personal media streaming platform Plex to VR. The app is due for an initial release by the end of the month, and a new devlog video shows a major update including 3D video support.
Prolific VFX Artist Kevin Mack Brings Surrealist Sculpture to Life in ‘Blortasia’
Kevin Mack is a digital fine artist and prolific visual effects designer known for his work across films such as Fight Club (1999), A Beautiful Mind (2001), The Fifth Element (1997), and What Dreams May Come (1998) for which he won an Oscar. Outside of supervising VFX for big budget Hollywood films, Mack creates abstract surrealist art, realizing them as 3D printed sculptures, 2D renderings, and now through his newly founded VR production house Shape Space VR, immersive virtual reality experiences that let you explore his strange and beautiful globular creations up close and personal. Enter Blortasia.
VR Livestreaming to Facebook Now Supported by NVIDIA GeForce Experience
At CES 2017 it was announced that users with NVIDIA’s Geforce Experience software will be able to stream gameplay of whatever they’re playing, including VR content, to Facebook Live. An update now available for the software enables the feature, including the ability to share 360 degree screenshots.
Valve Head Affirms Work on First-party VR Games and Interest in Future Technology
During a Q&A on Reddit, Valve head Gabe Newell affirmed that the company is continuing development its own first-party VR content, as well as exploring interests in new technologies which could play a part in Valve’s future.
Valve Confirms New Vive Base Station Coming This Year
Late last year at Steam Dev Days, Valve talked about a new and improved design for the SteamVR Tracking / Lighthouse base stations, a core component of the Vive’s tracking technology. Now the company says it plans to launch the new version later this year.
Vive Strap Accessory with Flip-up Visor and PSVR-style Comfort Passes Crowdfunding Goal
Florida based SynergyWiz is designing a third-party head-mount for the HTC Vive which uses a PSVR-stlye ‘halo’ mounting design for added comfort, and offers the much desired visor flip functionality.
OSSIC CEO on Why the Future of Music is Immersive & Interactive
OSSIC debuted their latest OSSIC X headphone prototype at CES this year with one of the best immersive audio demos that I’ve heard yet. OSSIC CEO Jason Riggs told me that their headphones do a dynamic calibration of your ears in order to render out near-field audio that is customized to your anatomy, and they had a new interactive audio sandbox environment where you could do a live mix of audio objects in a 360-degree environment at different heights and depths. OSSIC also was a participant in Abbey Road Studio’s Red Incubator looking at the future of music production, and Riggs makes the bold prediction that the future of music is going to be both immersive and interactive.
