Penn & Teller’s Desert Bus VR is finally here, letting you take the wheel of a crappy old commercial bus for a mind-numbing 8-hour trip from Tuscon to Las Vegas. It’s not great (at all), but it’s built for a truly noble cause.

You may ask yourself: “why would I want to simulate driving an old bus at the top speed of 45 miles an hour through a depopulated desert road for 8 hours straight?” The quick answer: you wouldn’t.

Originally created in 1998 as a mini-game to the never-released Sega CD game Penn & Teller’s Smoke and MirrorsDesert Bus is less of an actual game and more of a commentary in response to the famous ’90s brand of zealotry against video game violence that dominated political discourse at the time, spearheaded by the likes of Jack Thompson, Janet Reno, and Hillary Clinton to name a few. The 2D version was originally built to highlight the ridiculousness of the idea that popular video games of the time adequately prepared players for real-world interactions (martial arts in the case of Mortal Kombat, and shooting guns in the case of Doom) and that not all video games are designed to ‘corrupt the youth’. Despite its political beginnings and failure to launch due to the game studio’s bankruptcy, Desert Bus garnered cult-status as it was later released on a number of platforms.

The new VR version was brought to life by Borderlands developers Gearbox Software, making it their first VR production.

image courtesy Desert Bus for Hope

Now that times have changed and VR developers strive to make their experiences more realistic, it’s hard to say if the VR version is trying to revitalize Penn Jillette’s hypothesis. While I haven’t done the full 8-hour drive, I found it purposely misses out on some more common aspects of VR driving simulators in favor of presenting the player with a less realistic, but decidedly more boring experience.

SEE ALSO
'Beat Saber' Gets New Eminem Track as Part of Surprise 'Shock Drop' Songs

Because it doesn’t make the same effort to present the player with realistic driving, like one you might find in Euro Truck Simulator 2 (2013), it presents a bit of a bad argument if it’s truly trying to prove that games can’t provide you with the skills applicable to the real world. Jillette himself rehashes his hypothesis during an AM-style radio transmission that plays at the beginning of the drive, but doesn’t acknowledge that it’s a little less defensible in the era of virtual reality.

image courtesy Gearbox Software

Just like the original 2D version, in VR you can go only go left, right and speed up to a max of 45 mph. The wheel pulls slightly to the right, so you’ll have to recorrect every few seconds to keep yourself on the road. Going off the road will overheat the engine, and its game over. Making it all the way to your destination—some 360 miles away—awards you with a single point.

SEE ALSO
Hit Physics Platformer 'Human Fall Flat' is Coming to All Major VR Headsets This Month

The VR version uses the HTC Vive and Oculus Rift’s respective motion controls, but annoyingly maps acceleration to the left trigger. Steering is done either manually or through trackpad/thumb stick, the later of which is way too jerky for comfortable play in VR. The render distance isn’t great either, making you feel like you’re more of a treadmill than in an actual desert. Although the bus itself is pretty attractive, it lacks some finer interactive touches you might find in a built-for-VR game like the car level from I Expect You to Die (2016).

Funnily enough, the game includes an online multiplayer mode which lets you ride along with others as either a driver or passenger. At the time of this writing I didn’t get a chance to play an online session, but I can imagine myself getting to know someone pretty well over the course of an 8-hour drive.

image courtesy Gearbox Software

While all of its flaws bear mentioning, it’s hard to knock a game that’s both entirely free and was built for charity, as Jillette helped renew the game for the volunteer organization Desert Bus for Hope that holds a titular annual event to raise money for the game-focused Child’s Play Charity. In a recent telethon-style event, the organization raised $650,250 with a total of 158 hours logged behind the wheel.

Even though it’s boring in all the wrong ways, if it can impact positive change in the world for even one person, it’s a resounding success that we can only hope to see more of in the future.

The game is out now for free on Steam for Rift, Vive and traditional monitors. You can download it here.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Get Schwifty!

    This really sounds like a product of a group of minds sitting in their own circle… one wonders what a really decent VR experience would have produced for charity instead of an old one revived from the dead to combat a silly political discourse from two decades ago. Personally, the notion that it if helps just one person it’s worthwhile is a bit specious; an equal effort which helps multiple people for the same level of effort would have been much better.

    • Jack Liddon

      Don’t play it then. Raising $650k for a children’s charity doesn’t sound all that specious to me.

    • doug

      “Personally, the notion that it if helps just one person it’s worthwhile
      is a bit specious; an equal effort which helps multiple people for the
      same level of effort would have been much better.”

      This line of reasoning, when taken to its logical conclusion, means anything spent on something other than a vital necessity could have been better spent elsewhere. It is a difficult principle to live by… ourselves for example, couldn’t we have done something more charitable with the time it took us to post this?

  • Iain Swales

    i like the idea of being able to go in VR and be on a virtual bus with someone else. just travelling and chatting. there could be a whole game in there

  • WyrdestGeek

    If they would make a version of this for Gear VR costing just a few dollars, and if they would donate most of the money to charity, I’d buy it for the lolz.

  • Seems like a HUGE missed opportunity, again. If only somebody would take this and mix it with “Don’t Touch Anything!”.

    • J.C.

      Why? The game is SUPPOSED to be awful.

  • Zpfunk

    I just played for over 4 hours. I can say personally…its rough on the brain. The sanity that you might be able to save by reflecting on deeper thoughts as you drive is stripped from you by the torturous dialogue streaming from the radio, as you push along through the miles and miles of endless sameness it withers away at your will to continue. Its like 8hrs of some version of bus driving hell.

    https://youtu.be/Pyb8CRHgWpM

    • oh jeez. Hats off to you.

    • Martijn Valk

      Sounds like they’ve captured the sprit of the original Desert Bus pretty good then.