‘The Perfect Sniper’ to Launch on SteamVR Headsets January 15th, PSVR Version to Follow in “a few weeks”

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The Perfect Sniper is an upcoming tactical shooter from Toronto-based indie studio Sinn Studio that aims to soften the blow of shooting someone in the face with its charming low-poly visuals. First revealed in October via the cinematic trailer above, The Perfect Sniper is now slated to release on January 15th on Steam.

CEO and lead developer Alek Sinn released news via the game’s Discord channel, confirming it will release on January 15th on Steam for Oculus Rift and HTC Vive. The game’s Steam page also lists support for Windows ‘Mixed Reality’ VR headsets, although Sinn made no specific mention.

Sinn maintains the PSVR release will come in “a few weeks” after its release on Steam. The PSVR release will include support for PS Aim.

Here’s how Sinn Studios describes it:

The Romano family has taken over the city. Corrupt politicians and police agencies do nothing to stop them. Become the morally ambiguous champion this city needs as a Sniper in Virtual Reality.

The Perfect Sniper is a stylized, story-driven and action-packed VR game that lets you take on the role of a deadly vigilante as you take down the Romanos, an organized crime family involved in an underground market for weapons, drugs and human trafficking. Tactical target eliminations, car chases and more; prevent minor crime with sharp precision and stop major crime with nothing but deadly force.

The Perfect Sniper will be the studio’s second VR game following their shooter Wraith (2017). Wraith is a bog standard wave shooter, likely a reason for its tepid release last October, so we’re really hoping The Perfect Sniper can dive deeper in terms of story and varied gameplay.

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The studio says story mode will likely “take anywhere between 45 minutes to an hour and a half depending on the player,” although an Arcade mode will be available so players can snipe for fun.

Check out the game on Steam here.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Jean-Sebastien Perron

    My God it’s ugly.

    • Get Schwifty!

      A number of VR games have this sort of retro look, Superhot comes to mind. It’s really not as bad since it is in a VR experience. Its also possible that the graphics are in an alpha state without final textures, etc.

      What concerns me more is the length of time, coming from an age where games might take anywhere from 20-60 hours, 1.5 hours is absurdly short.

      • Ragin

        I think the graphics are final. If you are looking at Steam you will see the same pictures. Like you said, its a polyglon comic style with some high resolution elements (like guns and gloves).

        I think its an interessting game, but the playtime is not too much. But this also depends on the price of the game.

  • Jason Mercieca

    1.5 hours, not even 3 hours is good enough, we need games vr or not to be longer..

    • Alek Sinn

      I agree, though I was a solo developer on this project so we hope you enjoy it nonetheless.

  • PJ

    1.5hrs? Play it through, and refund it