Phaser Lock Interactive, a developer formed from veteran coders from the games industry, are to bring their SteamVR HTC Vive launch title Final Approach to PAX Prime in Seattle this weekend. The team will have HTC Vive hardware at the show to show off the game.

Final Approach is a curious title developed by Phaser Lock Interactive, a developer based in Austin Texas, formed from ex-Iguana Entertainment employees (for those who remember their prodigious output in the ’90s).

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The title is scheduled to launch alongside Valve’s flagship VR Headset, the HTC Vive, towards the end of the year and intends on taking Airport Management games (think Flight Control on iOS) to “the next level”. Oculus Rift support is also planned.

Built from the ground up for virtual reality, the title is set to utilise Valve’s room-scale Lighthouse tracking to give the player a deity’s view of an island airstrip, looming over the play-space for a full-scale view of your virtual territory.

See Also: Valve’s Lighthouse Room-Scale Tracking Illustrated IRL

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One particular aspect that we’re extremely excited about is your ability to physically stoop low to inspect your tiny domain, from there you can take hands-on control of fire hoses for putting out flaming disasters and anti-aircraft guns for fending off attackers. Then, once you’re done, scale up to fend off UFO’s and enemy aircraft.

If you’ve tried Oculus’s ‘Paper Town’ demo which formed part of Crescent Bay’s demo suite for their Crescent Bay prototype, you’ll know what a uniquely powerful presence enhancer playing with scale can be. This title has the potential to repeat that feeling and lock in scale specific gameplay mechanics to boot.

SEE ALSO
Indie Hit 'Clone Drone in the Danger Zone' is Getting a VR-exclusive Sequel Next Month

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It all sounds like a hoot frankly and we can’t wait to get our hands on it. In the mean time, if all goes to plan you’ll be able to get your hands on both an HTC Vive and Final Approach this holiday season.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Don Gateley

    Does it require “room-scale tracking”? For very many of us with restricted living space that takes it out of our interest zone. Please don’t forget us ’cause our number may be the difference between success and failure in the market.