VorpX, the VR driver that adds Oculus Rift support to your old games has just added support for Rockstar’s GTA V just hours after the game’s PC release.

Pretty fast work I’m sure you’ll agree, but the team behind VorpX have just added a working profile for the much anticipated (and much delayed) PC version of GTA V, the gaming mega-franchise from Rockstar games.

Get VorpX for GTA V Here

Now you can don your Oculus Rift, fire up vorpX, load up GTA V, enable the PC enhanced first person mode and voila, you’re dropped into the shoes of your favourite gangster as he careers around the beautiful city of San Andreas being generally pretty unpleasant.

The full update notes are below, but note that GTA V does have 3D support in super-fast ‘Z3D’ mode.

New/Changed:

  • EdgePeek now has ambience background per default, can be switched back to black
    if required (expert option)

Bugfixes:

  • FSX black screen (post 0.7.5 regression)
  • COW: AW black screen when game starts (post 0.7.5 regression)
  • Max Payne 3 (DX11) loops forever at “Initializing”
  • Grand Theft Auto V loops forever at “Initializing”

Added Stereo 3D Profiles:

  • Grand Theft Auto V (for now Z3D only)

Stereo 3D Profile changes/fixes:

  • FSX: G3D menu corruption fixed
  • Crysis: Profile wasn’t loaded for 64bit version

Game Settings Optimizer Profiles:

  • Crysis: Profile added
  • Grand Theft Auto V: Profile added

Please note – if you already own vorpX you should receive the latest version automatically upon starting the control application.

Let us know what you think of the new update and what GTA V fees like in VR in the comments below.

Full disclosure: Road to VR has an affiliate agreement with vorpX.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • vanti

    I would love it if someone could record some video of this running? Both 1st and 3rd person view. It just might be the thing that pushes me to finally get VorpX and buy GTA V for a third time.

  • eurobob

    Thanks for the update, although it only plays in cinema mode? Is this right or have I got some settings wrong?

    • Ralf Ostertag

      Due to many cutscenes, non-perfect FOV, partially locked viewing angle in cars etc., Virtual Cinema Mode probably is the best display mode to play this game, even in first person. You can switch to full VR, but Virtual Cinema is more fun in the end.

      For a fully immersive experience in this display mode, I’d like to recommend the following tweaks:

      1. Switch from the lounge scene to either the ambience or the no background scene, depending on what you like better.
      2. Move the screen closer, until it almost fills your view (“Screen Distance Offset”). Don’t overdo it, you don’t have to sit inside the screen.
      3. Adjust the head tracking sensitivity to your liking.
      4. Enjoy the ride.

      The game is fully playable in third and first person this way and many of the inherent issues mentioned above are mitigated quite nicely. Not 100% full VR, yet still a highly immersive experience.

  • John Horn

    WOW! This is awesome!

    Has anyone tried it yet? Curious about first impressions.

    • eurobob

      It’s a bit nauseating. Turning your head works, but 3d tracking doesn’t. It also conflicted with my gamepad so I couldn’t really look round with the right stick so I found myself turning round a lot which may have added to the nausea. Also the fov is really low, like 70 at best, so everything’s a bit intense and in your face. A good start though. It’s be interesting to see how good it is with the fov at 120

      • bleedingpurist

        Why would you use the right stick to turn around? That is precisely what would be causing your nausea. The whole point of VR is to abandon that right stick. You should be using your eyes/head to turn around and only the left stick to move.

        • vanti

          Because you don’t want to play on a swivel chair and get your cables all tangled up?

          • bleedingpurist

            Actually, you do want to play in a swivel chair. You just gotta watch out for the cables. As long as you use the right stick to “look” you are going to generate sim-sickness.

          • vanti

            I have no problem with sim-sickness from looking with the right stick. I played several hours without a pause of HL2-VR using my DK2 and Hydra and using the right stick to rotate. Similarly I’ve played hours on end of Minecrift, Quake1 and so on using the mouse to rotate without any problems at all. Using a swivel chair is just a huge inconvenience. As long as the movement of the head is added to whatever movement is made using mouse/stick it’s fine. If you lose head-tracking unexpectedly however you are in for a rough ride.

  • Grote Snor
  • John Horn

    I think I’ll pass then. Still.. maybe GTA VI will have support for VR? :D