At a PlayStation VR session today at GDC, Sony stated that first-party PSVR titles with support for the new Aim peripheral are in development.

Sony’s curious looking Aim controller may not be the coolest looking peripheral out there (a dubious accolade at any rate), but after our hands-on with the device and its first supported title Farpoint was quite positive. The question however, as with any peripheral ever made, is: What will the software support be like? The answer to which defines whether the device will thrive or, as with so many before it, will die a slow lonely death.

Well it seems that, in addition to Farpointwhich we now know will release alongside the Aim controller on May 16th – Sony have now indicated the we can expect first party developed titles built for and using the new device.

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At a PlayStation VR focused session at GDC yesterday, Technical Product Manager at PlayStation, Tom Bruckbock, was asked about Sony’s plans on software support for the new peripheral. In response, Bruckbock stated that the company was indeed working on entirely new titles built with the device as a foundation.

When asked if that meant retro-active support for existing PSVR games like PlayStation VR Worlds, the company confirmed that it had entirely new titles in the works, although precisely what those titles were and when they might arrive is still a mystery. However, Bruckbock also confirmed that zombie shooter The Brookhaven Experiment will receive Aim controller support.

 

 

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.