It’s been a whole year since the PlayStation VR launched, and Sony is nearly doubling down on its extensive catalog of games with +60 more titles confirmed to come to PSVR between now and early 2018.

While the platform already claims to host over 100 games, PSN will be seeing 69 more titles in the next few months, including highlights such as Moss, Obduction, Doom VFR, Golem, Skyrim VR, The Inpatient, and The Solus Project. 

At the time of this writing, this is the full list of games coming to PSVR up until early 2018:

Coming to PSVR in 2017

Bravo Team DragonBlast VR
Radial-G: Racing Revolved
Doom VFR Dream Angling RadianVR
Gran Turismo Sport Drunkn Bar Fight Rec Room
Megaton Rainfall DWVR
Run Dorothy Run
Moss End Space Sculptrvr
No Heroes Allowed! Everest VR
Serious Soccer
Obduction Fishing Master
Shooty Fruitie
Pixeljunk VR: Dead Hungry Flatline: Experience the Other Side
Snow Fortress
Stifled Ghosts in the Toybox Stardrone VR
The Elder Scrolls V: Skyrim VR Hex Tunnel
Super Amazeballs
The Inpatient Honor & Duty Survios
Anamorphine Hopalong: The Badlands
The Rabbit Hole
Ark Park Justice League VR
The Solus Project
Brain Voyagers Light Tracer
Virtual Engagement Confronting Fears
Chernobyl Monster of the Deep: Final Fantasy XV VirtuGO
CoolpaintVR Nothin’ But Net
VR Apocalypse
CubeWorks Prana  
Discovery
Quar Infernal Machines
SEE ALSO
Google Prepares Support for XR Headsets on Play Store, Marking The Next Chapter in XR Competition

Coming to PSVR in 2018

Golem Blasters of the Universe
Dungeon Chess
The American Dream Chainman
End of the Beginning
Torn Cold Iron
Knockout League
Xing: The Land Beyond Dead Secret
Penn & Teller VR: Frankly Unfair, Unkind, Unnecessary and Underhanded (including Desert Bus)
Alvo Dragonflight VR
Pixel Ripped 1989
Ariel
Drone Fighters
 
Newsletter graphic

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Master E

    Skyrim, ark park, golem, and megaton rainfall are on my list. Loved Tilt Brush on the Vive so perhaps a good paint program. Haven’t looked into CoolPaintrVR yet.

    So I discovered yesterday that Sony has a PS Navigation Move controller with an analog!!!? Unless my eyes deceive me,

    Does anyone know if locomotion is doable in VR with these? Says PSVR compatible in threads, but I suppose I need more confirmation.

    I also wonder if any DEVS or anyone has had a chance to try these with Skyrim VR? My hope would be to move and look around with two of these Nav controllers as well as hold a shield and swing a sword with them.

    Why the hell am I only hearing about these now???

    • Graham

      As far as I know, they were used for ps3 games but you can’t use them with any vr games on PS4

    • Doctor Bambi

      If you notice, the PS Navigation controller is missing the bright ball on the end. What this means is that the PS Camera has no reliable way of tracking it’s position in 3D space. It is a 3DOF controller and none of the PSVR experiences are designed to use it.

      Hate to burst your bubble, but that’s why you haven’t heard about them till now.

  • Lucidfeuer

    The PSVR catalogue, like the Oculus one, is well curated and therefor of high quality value. Steam, as always, is 90% crap and not much exclusive quality experiences.

    • Raphael

      It’s great news for VR. Agree… Valve put profit over everything. Have allowed the store to be flooded with amateur games. OctopusVR are funding interesting new titles with the emphasis on quality. It’s also the smartest move oculus locking the price at £399.

    • wheeler

      Many of us PC gamers are PC gamers and not console gamers because we actually don’t want a tightly controlled / curated content distribution platform. I agree that Steam was making it too easy to get content on their store (and I agree with their upfront fee to address that). But there are many great VR games that likely wouldn’t have ever seen the light of day if it weren’t for Steam’s more liberal listing qualifications (a part of which is EA). Even if they have (or will) eventually come to Oculus Home, would Onward, Pavlov, Star Shelter, BAM, VTOL, Climbey, Gorn, H3VR, Eleven Table Tennis, IronWolf, Raw Data,
      RecRoom, Audioshield, etc etc ever have existed if it weren’t for Steam? And everyone has a niche interest of some sort and this gives those devs of niche games (known as “crap” to most people) a chance to make some money in their niche market. Having to sift through and do a bit of research is a small price to pay for this.

      And the limitations of a tightly controlled content distribution platform don’t end with games. There are also concerns over user generated content (you’ll notice one of the VRChat devs were brushed aside when they asked about this in an OC4 Q&A) and customizability.

      There is value to curated content (and I think it wouldn’t hurt Steam to provide a more prominent curated content section) but there is also a lot of value in more laissez-faire content distribution platforms like Steam.

      • Lucidfeuer

        I kind of agree with this point: for a lack better, PCs being highly unoptimised, clunky and unfiltered, they’re also highly versatile in that you can experiment, develop and customise anything.

        However this point is not and should not be true of platforms, like Steam. In fact, had Steam a minimum of control quality (which they absolutely don’t and we’re not even talking about curation), games you mention would have not only be more successful, if at all, thus there would be way more of them and even better.

        And I don’t agree that “niche” is synonymous to crap: people are well aware and capable of discerning badly conceived or looking game with interesting or stylised concept, and actual crap which Steam is literally gaged with (90% of the thousands+ VR experiences are shovel crap with neither quality, nor concept or point).

        The balance is of-course in between, and being generally a supporter of laissez-faire, anytime this goes to extreme I always see the same terrible consequences: the overall value of work, production, craft and art being completely annihilated by undiscriminated access of easily produced vapid crap in which tons of gems and worthy efforts are drowned. This is true of facebook, instagram, steam, netflix etc…this kills work, art, value etc…

      • Meredith

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    • Emma

      Google is paying 97$ per hour,with weekly payouts.You can also avail this.
      On tuesday I got a great new Land Rover Range Rover from having earned $11752 this last four weeks..with-out any doubt it’s the most-comfortable job I have ever done .. It sounds unbelievable but you wont forgive yourself if you don’t check it
      !ka174d:
      ➽➽
      ➽➽;➽➽ http://GoogleNewNetJobsPlanetOpportunities/earn/hourly ★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫:::::!ka174lzzzzz

  • Mateusz

    Happy to know Pixel Ripped is still being developed :)

  • Tommy

    That’s 140 games currently in development now for PSVR! Future looking good :)

  • me

    I truly love my PSVR – the comfort is the best out of Rift and Vive, the fact that there is no godrays makes a huge difference to me as well. The only sore point is the tracking issue – which is not that bug of a deal as it has been dramatically improved over time. I still own my Rift – however really enjoy the PSVR – can’t wait for these titles to launch!

  • Fear Monkey

    I want more RPG’s darn it, we need more dungeon crawlers and open world VR titles

  • comicbookjerk

    Still no RICK AND MORTY VR????