Compact Motion Simulator ‘Yaw VR’ Reaches Kickstarter Funding Goal

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Claiming to be “the world’s most compact and affordable VR motion simulator,” Yaw VR is a 3DoF motion system using a spherical dome design that allows for unlimited, 360-degree yaw movement and 50 degrees across the horizontal axes. The project just surpassed its $150,000 crowdfunding goal on Kickstarter.

Update (02/08/18): Yaw VR has just surpassed its ‘do-or-die’ crowdfunding goal. No stretch goals have been announced yet, but we’ll be following the campaign as it moves forward.

Original article (12/22/18): Designed and developed by Hungary-based startup Intellisense, the Yaw VR delivers 3DoF motion cues via a seat that fits neatly inside a spherical dome, whose smooth outer surface is ‘rolled’ around using small electric motors. This approach avoids the use of expensive linear actuators found in high-end motion systems, and results in a lightweight unit (33 lbs) that can fold neatly away for storage. Its $890 ‘early bird’ price and $1190 ‘standard’ price could hardly be considered impulse-buy territory for the average home VR user, but these appear to be competitive figures in an inherently expensive category of devices.

‘Affordable’ mechanical equipment tends to make compromises in certain aspects of durability and performance, but the claimed figures of the Yaw VR sound promising. Intellisense demonstrated a prototype at CES 2018 that was capable of handling a user “at least up to 150kg” (330 lbs) with performance of “120 degrees/sec with 40% of max power.” The system can support heights “up to 180-190cm,” (5’11” – 6’3”) and a larger ‘XXL’ version is planned. A more durable ‘Pro’ version is also expected to ship with the standard Yaw VR in August.

Image courtesy Intellisense

The team recently confirmed the development of steering wheel, pedal, and shifter mounts, as the system is compatible with SimTools software and therefore a huge library of existing driving, flight, and space simulators will be supported. For wired peripherals, users can set a limit on the vertical axis to avoid a tangled mess of cables.

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“I don’t know yet if Yaw VR will be suitable for hard-core racing games,” wrote Zsolt Szigetlaki, founder and angel investor of Yaw VR, contributing to a recent Reddit discussion. “What I experienced is that the simulator has great dynamics, on half of the full power it could just throw me away easily. In the next couple of weeks we are working on to finalize the driving control and we will upload some car racing videos.”

There are obvious similarities to the Feel Three motion system first seen in 2014, which has yet to launch its Kickstarter campaign, but the Yaw VR has more emphasis on compact dimensions and portability. Perhaps 2018 is the year of the dome-shaped motion sim?

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.