Project Holodeck is an ambitious project out of the University of Southern California to create a low-cost fully embodied virtual reality environment with the help of the Oculus Rift, Razer Hydra, and other hardware. The team showed off their latest progress on their first game, Wild Skies, at USC’s annual ‘Demo Day.’

Late last year I had the opportunity to step into an early version of Project Holodeck and check out Wild Skies. At the time the game was functional, but very much in the alpha phase with lots of placeholder art and work to be done.

project holodeck wild skies usc demo day

At Demo Day, Project Holodeck Director, Nathan Burba, took to the stage to narrate a live gameplay session showing the latest version of Wild Skies.

From when I last tried it, Wild Skies has seen substantial upgrades in visuals, narrative, game mechanics, and more.

You can watch the team’s USC Demo Day presentation in full here:

Project Holodeck producer, James Iliff, tells me that there’s, “Lot’s of exciting things to come this summer with the Holodeck.” We’re looking forward to it!

Last week the Holodeck team also released an early playable version of their second game, Zombies on the Holodeck, which can be played on the full Holodeck system, or with any combination of the Oculus Rift, Razer Hydra, or keyboard and mouse. Check it out here. You can also learn more about Project Holodeck at the official site.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."