PlayStation 5 Pro is launches today, November 7th, priced at $700. While Sony is boasting a list of over 50 games getting day-one enhancements, there are notably few PSVR 2 titles getting a launch day bump. Here’s the full list.

Update (November 7th, 2024): with PS5 Pros now in the wild, we can confirm that more than the previously reported singular game, Kayak VR: Mirage, is getting a PS5 Pro upgrade today.

While you can look forward to 8K textures and higher Dynamic Resolution from Kayak VR: Mirage, Hello Games’ hit PSVR 2-supported No Man’s Sky is getting an update today too.

The new No Man’s Sky update not only includes cross-saves across all supported platforms, but for PS5 Pro users it now features improved graphical quality and lighting, with ultra quality reflections and higher quality ambient occlusion in all modes, PSVR 2 included.

According to MIXED, cyubeVR from Stonebricks Studio is bumping distance for maximum level of detail (LOD) of the landscape and buildings, and higher (LOD) for trees to smooth LOD changes from a distance.

We’re still waiting on word whether for Capcom’s Resident Evil Village and Resident Evil 4 are getting any improvement to their respective PSVR 2 modes, although at the time of this writing it appears only the non-VR mode is getting a graphical ‘pro’ bump.

The original article detailing PSVR 2 support on PS5 Pro follows below:

Original Article (November 4th, 2024): The ultimate expectation is PS5 Pro will allow all PSVR 2 titles to run at higher frame rates and possibly without reprojection, which supplements lower frame rates with ‘synthetic frames’ to reach a higher perceived refresh rate.

Hopes rest on the console’s new GPU that Sony says has a 67% more Compute Units than the current PS5 console and 28% faster memory, but also the new Playstation Spectral Super Resolution (PSSR) AI-driven upscaling feature.

PSSR isn’t coming to VR games at launch though; a patch made specifically available to PSVR 2 game developers is expected “in the future,” Sony’s lead PlayStation system architect Mark Cerny told CNET back in September.

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While Kayak VR: Mirage does have the coveted ‘PS5 Pro Enhanced’ badge, making it the only VR native to do so, it’s undoubtably relying on the console’s overall increased horsepower, and not PSSR as such.

For now, there are technically three other PSVR 2-supported titles listed in Sony’s launch day listNo Man’s Sky from Hello Games, and Capcom’s Resident Evil Village and Resident Evil 4—although neither studio has made any claims as to whether their respective VR modes will see any enhancements.

A number of third-party VR games have also pledged eventual PS5 Pro enhancements, including cyubeVR from Stonebrick Studios, and unreleased titles Arken Age from VitruviusVR and Subside from A2D Software.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • g-man

    Remember kids, don't buy anything based on promises.

  • NotMikeD

    Wait and see. If there's one thing I've learned in this PS5 generation it's that no one should ever open their wallet to Sony based on what's "possible" or that they "might do for VR."

    • Arno van Wingerde

      This may be more a matter of "move on" now.

      It is really too bad that Sony's offering an OLED set with great interaction and console horsepower that is much closer to PCVR than mobile VR (e.g. Quest) had great potential – but Sony management has proven over and over again that it simply does not care.

      The PS5 is really about 100(?)x stronger (polygons/s) than Quest3, while being 5-10 weaker than a top-of-the-line PCVR, making it in principle a great compromise between the two, with graphics much closer to PCVR than Quest. Sure, it has disadvantages too, such as cable, mure, earbuds, lousy sweet spot, but stil…
      Fortunately, 3rd parties seem fairly active in converting games for PSVR2, making it certainly

      • NotMikeD

        Agreed, PSVR2 is "certainly …." haha. It's hard to care about just how many times "stronger" PS5 is than Quest3 when the best PSVR2 owners can ever hope for are ports of a fraction of Quest-first releases, outside of very few notable exceptions.

  • ApocalypseShadow

    Even though Sony has pretty much abandoned pushing PS VR 2 sales, more enhanced games will show up guaranteed from them and 3rd parties like GT7, RE ,No Man's Sky, etc. Mark Cerny has been on point each time with console development and game improvements that developers can take advantage of.

    Problem is that because of Sony's lackadaisical approach to current VR after PSVR, I chose to get my VR needs elsewhere. Stand alone still lacks power for more advanced games. Still doesn't have big AAA companies jumping in to make games for it unless Facebook funds them or some developers got lucky early on. But at least there's activity from new games and apps. PS VR 2 could be doing so much more. Even beyond games. But Sony doesn't seem to care at all. Even for 3D movies. That's a no buy in my book unless changes happen. But I'm perfectly fine skipping the hardware if that's the case until it hits bargain bin.

  • ViRGiN

    PSVR2 is a perfect example that it's hard to compete with Valve Deckard.

  • jadmorffier

    No mention of GT7 in this article at all. Did the writer just forget that title or are we not going to see any enhancements at launch?

  • NL_VR

    PSVR2 was a huge disappointment.
    it's ok on PC but Playstation or anything game related hardware from Sony I never buy again

  • KRAKEN

    looks like an excellent game, another reason to own VR, maybe the only 2024 game worth playing, not maybe, PROBABLY the only 2024 game worth playing