Sony today announced the long-awaited price and release date for PSVR 2, its next-gen VR headset for PS5.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Rudl Za Vedno

    650 euros is a bit much, considering PS5 is still selling for 760€ (at least here in Germany). Is it worth investing 1410€? Sony is approaching PC + Pico 4/Q2 pricing combo territory. Pretty hard sell because living costs have sky rocketed here in Europe and winter is coming… so ppl need money for food and heating. VR gaming has become a luxury many can’t afford to spend on atm.

    • Nevets

      Wrong. If you’re choosing between life’s little luxuries, Winter is the best time to restrict spending money on meals, bars and nights out, in return for gaming – where the outlay is expensive but the hours of entertainment are many.

      • Rudl Za Vedno

        Not in times when your heating costs go up 200 or 300%. That’s the story for most of us living in Europe nowdays. My energy bill went up from 1300€ to more than 3000€ to just to keep my house warm during upcoming winter. Plus paying 20% more for food and 1.5€/L instead of 1,1€ for gas… All major blows to my disposable income and it’s the same story everywhere I look. Maybe it’s different in the US, but here energy and food price problem is a huge one.

        • ViRGiN

          Where and when you had gas for 1.1?
          Countries are imposing price limits on gas. Some countries cover your energy bill for two months.
          Of course things are getting more expensive. I dont remember ever a period where things were getting cheaper and cheaper.

          This is the price to pay when you have giga corporations like Valve still operating in Russia.

          • Rudl Za Vedno

            Gas was as low as 1€/L in Slovenia during covid. Before that it was 1.2€. 2 to 3% inflation is expected, but now food is up 20%, clothing 13%, energy 41%, rents 24%… and these are official Eurostat numbers (10,7% cumulative). Real numbers of goods and services ordinary ppl have buy are way worse. I’d say my purchasing power went realistically down 10 to 20% even with a recent 9% salary increase. That’s the reality for us living in EU today.

          • ViRGiN

            I checked my gas stats, and the last time i paid about 1.1 was back in 2016.

            Still, live goes on. It’s getting more expensive for companies to operate as well. Xbox is expected to raise price as well. Those are still luxury items. Poorest will be poor and richest will remain rich. Circle of life.

            I’ll make a choice about PSVR2 when there are relevant games unvealed. Right now there is nothing warranting a purchase for me.

          • Cless

            Yeah, that’s the smart move. Makes no sense buying a headset with a closed market if you don’t like or ar interested in any of the games. If it was like the Quest and you could plug it into a PC with official support, then that would be a WHOLE different story.

          • ViRGiN

            WHOLE different story?
            it would literally mean nothing.

            this closed system will mature soon enough; nobody cares about PCVR, accept it already

          • Cless

            Hey Virgin, for the 100th time, PCVR isn’t only about games buddy. I have to remind you that I make game development art and that proper color accuracy and contrast that only OLED displays can provide (since all LCD panels used in VR headsets are trash when compared to proper monitor LCDs) do fall under PC umbrella.
            Not everything is about your irrational hate of PCVR, Valve and love of closed gardens.

  • Anonyneko

    What is the subpixel arrangement of the display? Full RGB or some Pentile variation? The original one boasted full RGB, if I recall correctly, which made it comparable to many Pentile OLED headsets with a higher resolution on paper.

    • Bob

      They haven’t officially stated anything regarding this but I’d doubt Sony would regress on display panel technology since they actually design and produce OLED panels and produce high-end TVs in the TV market. It wouldn’t make logical sense for a company with a strong focus in these areas to cut corners with the display and if anything I’d wager most of the cost is associated with the PSVR 2’s display and fresnel optics.

      • Anonyneko

        They actually use LG panels for their OLED TVs, and recently also Samsung panels. Their OLED phones are also I think mostly Samsung panels. They definitely have some design input due to how big they are as a customer, but I don’t think they actually produce OLED displays of these sorts. They are involved in JOLED, but that seems to focus on larger displays than VR, so they’re probably sourcing the VR displays from someone. In a way I’m surprised that it’s not the same screen as in Arpara or Meganex.

        • Cless

          They are RGB OLED if I remember properly.

  • ViRGiN

    Not a PCVR killer, cause PCVR suicided long ago, but definietly a full replacement.

    • kontis

      The most popular VR app of all time, VRChat, has its full version available exclusively on PC and with full body tracking support – something your company can only lie about and fake it to fool investors, depsite spending billions on VR every year.

      • ViRGiN

        lmao, how many years are you avoiding linking to link to “FuLl BoDy TrAcKiNg SdK”?
        crawl back to your safe space

  • Anonyneko

    On a side note, I wish I could somehow combine a PSVR headset, Quest Pro controllers, and a PC… Seems to be a perfect combination when you can’t really bother with base stations.

    • Bob

      Indeed. Quest Pro optics combined with PSVR 2 RGB OLED display and its field of view on top of Meta’s strong software stack would be the perfect combination given the technology of today.

      • silvaring

        What’s the point of even hoping for this, these companies are so anti-free market competition and will push for walled gardens as much as they can. Sad.

      • Cless

        Or you know, Meta could have given a shit about visuals and not cheap out and put mediocre LCDs instead of HDR OLED on their 1600$ headest…

        • kontis

          They are not cheaping out on screens.
          I’m the first one here to criticize Meta, but this isn’t it.

          A proper HDR OLED bright enough for pancakes manufacturable at decent quantities in 2022 literally doesn’t exist.

          • Cless

            I see, I wasn’t aware that pancake lenses did affect brightness in such a way. A shame then really, its an understandable tradeoff for the costumer they are targeting then.

      • kontis

        the perfect combination given the technology of today.

        Incorrect. The technology combination you are talking about does not exist outside of a few samples in the labs. (super bright huge Micro-OLEDs that would make sense for this combination.)

        PSVR 2’s OLED CANNOT be combined with pancakes Quest Pro has (in a way that would do more good than bad for the image quality).

    • shadow9d9

      PCVR has been dead for a while. No one is developing anything of quality for it.

    • Andrew Jakobs

      Just hope third party will create support for PC like they did for the original PSVR.

      • Arno van Wingerde

        It will probably happen, in a “kind of works” fashion, with Sony may shutting it down somewhere halfway. Seriously, only the lack of decent PCVR hardware makes people even think about going this route…

        • Andrew Jakobs

          Sony can’t do anything about it if some hobbyist creates a driver for the PC.

          • Christian Schildwaechter

            They can do a lot of things, like encrypting the signal from the PSVR 2 to the PS5, making reverse engineering impossible. They could even add this later on with forced firmware updates. The question is if they would bother, as the 3rd party “support” for the PSVR 1 only offers rotational head tracking by reading IMU data via USB, you basically get a DK1 with higher resolution.

            So while technically PSVR 1 support for PCVR exists, assuming that someone will come with a way to connect the PSVR 2 with its much more complex tracking and dependency on the PS5, just because there is a primitive hack for the PSVR 1, is mostly believing the myth and ignoring the technology.

          • Andrew Jakobs

            I guess you need to read up on PSVR1, as you can have full tracking on the PC these days, which also uses the original PS4 camera (Sony provided free USB dongles for connection to PS5, but these dongles also work on PC).

          • Christian Schildwaechter

            I indeed had to read up on PSVR 1, as I wasn’t aware that Trinus at one point implemented positional tracking with a webcam. From what I’ve now seen they are tracking the blue center LED, but ignore the ones in the four corners, effectively limiting tracking to two axis. Meaning Trinus VR doesn’t really work for room tracking, but the main application would be moving the head to the side during seated VR anyway, so this would still be a big improvement.

            I haven’t seen anything about PS4 camera support, but I assume it will work just like any other webcam. So technically 6/5DoF support exist, though I don’t think this is what most people would expect when they hear that the PSVR 1 is supported on PC. You could improve it further by adding tracking solutions like TrackIR for true 6DoF head tracking, something that was also done for the DK1, and you can connect it to other open source tracking solutions like those for the PS Move controller for a DIY, definitely not plug-and-play, full room scale tracking solution. Trinus also seems to provide an Android app that basically emulates a 3DoF Oculus Go controller with multiple triggers and buttons.

            But this doesn’t really change the argument here. There is of course the possibility that an SoC on the PSVR 2 will provide a live feed of all the camera sensor data on the HMD in an unencrypted form, so like Trinus someone can take these and re-implement SLAM for room recognition and extract the controller positions from their nIR LED signatures. And in theory someone can also do their own pupil position detection (easy) and eye movement prediction (not easy at all) and thereby replace all the Sony tracking.

            You’d still need the PSVR 2 to provide all the IMU data from the HMD and controllers plus all button presses in a readable protocol via USB, as at least the controller data cannot be read via USB. Basic PSVR 1 support was possible because the HMD is technically just a dumb HDMI display, and they could read the IMU via USB, everything else is (limited) external tracking. It might be possible to feed video to the PSVR 2 via USB-C DP alt mode on a GPU with USB-C or with more hacks similar to PSVR 1, but with the more complex image path through the SoC they could also require PS5 authentication, meaning not even displaying an image would be possible.

            It might also be possible to get camera data and reimplement all the Sony tracking software, and there might be a protocol for all the other infos, but that is a lot of ifs. The best case scenario is that almost all tracking is done by an SoC on the PSVR 2, and Sony feeds that information back to the PS5 in a protocol easy to reverse engineer, and maybe even accept commands to trigger the haptics. This would make integration into Steam rather easy.

            Motion estimation for eye tracking would most certainly has to run directly on the PS5, so for ETFR someone would basically have to replace the Tobii eye tracking solution. The other types of tracking based on a live camera feed wouldn’t be as hard, as these are standard problems, for which OpenCV and others offers solutions. But this is a lot of effort that will most likely result in something very inferior to connecting a Quest 2 or Pico 4 with optimized tracking via VirtualDesktop, and depends on Sony effectively providing access to all the data.

            So PSVR 2 support for PCVR is theoretically possible, but only if Sony is very nice. If they don’t want to or don’t provide access to the sensor data, there will be no support. And due to the effort with reimplementing tracking I’d only expect support in the best case scenario where most of the tracking happens on the headset itself and all data is send back to the PS5 in an unencrypted, easy to decode protocol.

      • Ad

        Probably not. Every feature would be a product unto itself. The PSVR1 only got really poor 3doF headset tracking and an image, nothing else, right?

        • Andrew Jakobs

          As already said to someone else, you may need to read up on the state if PSVR1 support as at the moment full tracking, even using PS4 camera is already available.

          • Ad

            Link?

    • Cless

      I would be fine just with being able to combine the PSVR2 headset with my PC so I can use lighthouse controllers with, just like you can with the PSVR1.
      Extra cookie points if they can port eye tracking with it.

  • CharlieSayNo

    I am eternally grateful to the Meta Quest Pro for making the PSVR2 look reasonably priced…

    • MeowMix

      the PS5 is a subsidized consumer console, so the PS5+PSVR2 is a subsidized system

      The QuestPro is not subsidized. People just mad cuz they want their subsidy back.

      • Cless

        That’s not a thing for quite a while. Sony learned from PS3 NOT to subsidize their hardware like that anymore. The Quest Pro isn’t subsidized either, unlike the Quest 2 has been all this time.

    • Cless

      Funny, since the image quality of the PSVR2 will most likely better than the Quest Pro (Except for edge to edge clarity, which I’m guessing the Quest Pro will still rule). The thing is, why wouldn’t they put these killer displays on the Quest Pro instead of mediocre LCD?

    • Ad

      No actual human is looking at the Quest pro though to compare.

  • Nevets

    Shame most of these are barely-upgraded mobile games. They really need to release Alyx and GT7 at launch.

    • ViRGiN

      There is no real list of confirmed by Sony titles.
      Indie developers can say whatever they want for exposure. Even the studios that has top selling games on quest does not have access to the devkit.

      Games like pavlov haven’t even released on pico, and the quest version is still unfinished, 3 years after stated release date.

    • gothicvillas

      Yes, they need at least 1 awesome killer game. So far, they havent told us if they have anything of that sort…

      • shadow9d9

        The Horizon game it is being bundled with…

        • ViRGiN

          That’s cool, but I do not think this is the killer game.

        • Andrew Jakobs

          Of you buy the $50+ bundle.

        • gothicvillas

          Its not a full fleshed out game like flat Horizons. Reused assets for a 5% of so called Horizons “experience”. Sure, this is just my suspicion so take it with the grain of salt

      • Marco Baldetti

        PSVR2 needs fast conversion of flat AAA titles: for exemple, cyberpunk2077, a GTA game, of call of duty and so on, every AAA first person game would be a natural killer application, and pc modder are remonstrating that this need little investment to be done.. but why big studios aren’t using this market? with a little investment thay may sell other millions copies of game they need only adapt a little bit..

    • ViRGiN

      Releasing Alyx on PSVR2 would cut off the last “valid” “reason” to even get into PCVR. Why would valve do that?
      If they wanted to get the game into hands of more people, they would sell it on different platforms. They don’t.

      Alyx is designed to trap you even more into their ecosystem.

      • mirak

        Pavlov trapped me much more, and what is stupid is that they already had CS:GO and all and could have just port it for way less money invested than Alyx.

        • ViRGiN

          Yup, Valve has enough portfolio of their own games that coud make PCVR desirable.
          But why would they do that? If every single active SteamVR user purchased a $60 CSGO VR, it still wouldn’t make as much money as single day of not doing anything.

    • Tommy

      There are plenty of PCVR grade games being ported also. Yes, we knew the mobile game ports were going to happen. Thankfully there are games like Low-fi, Hubris, Crossfire, Horizon CotM, Kayak VR, Madison, and RE4 and 8 coming too. I don’t think Sony has even released the full list of launch games yet either.

    • shadow9d9

      Alyx is a corridor shooter with 4/5 first hours down dark tunnels..then reoeating 3 puzzles 30 times each and fighting waves of 3 enemies. It is old now. Let it go. They should be working on new titles.

      • Charles

        It’s still new to anyone who hasn’t played it.

        • ViRGiN

          Just like Mario 64.

          • Charles

            Haha, true. Just an hour ago I recommended a Super Nintendo game series to someone who had never played them. A great game is a great game forever.

            But Alyx still has current-looking graphics.

          • ViRGiN

            > But Alyx still has current-looking graphics.
            Maybe, as an exception to the rule.
            It’s still a corridor shooter with absolutetly babified gameplay and interactivity.
            Check google trends. The hype is at all time low.
            Even Beat Saber surpasses it.

      • Ad

        That works. People are new. And besides, by this logic 90% of the highest rated VR games are worthless. Compare cyberpunk to Boneworks/Onward.

    • Andrew Jakobs

      They only announced 19 of the 20 games that would be released on the day the headset is released, guess what title number 20 will be.

  • All I want to know is where will the pre-order button be on Nov 15th???

    • Sean Clements

      If you register they will email you the link to purchase, if chosen. I guess because I expressed interest 6 months ago when they asked to sign up they sent me a purchase link this morning to use on the 15 th already.

  • Tommy

    Not too bad. I can do $550

    • Bart Grudzien

      Great! At least some gamers have jobs.

  • Zack71

    Quest 3 forever

    • Arno van Wingerde

      Much as I enjoy my Quest2: unless you (also) couple it with a PC, the processing power will remain utterly insufficient for a long time to shuffle all those pixels around at a resolution and speed necessary for a good VR experience. Either a good but expensive PC or a good console is necessary for more than the current smartphone type games.

      • shadow9d9

        Red Matter 2 and plenty of others prove otherwise.

      • ViRGiN

        Good but expensive PC, paired with shitty but cheap indie early access games. That’s your recipe for VR?

    • Ad

      Don’t even know what it is yet, just gotta start worshipping it if you want to get into metaheaven.

  • ViRGiN

    Is it really coming this year? Last comment on kickstarter from 2 months ago just said ‘working on it’

    • Cless

      No idea what the other comment said, but its coming on Q1, not this year, trust me.

      • ViRGiN

        the comment was about best pcvr game this year to be released – low-fi

        • Cless

          I see, I thought it was about PSVR2 release date!
          No idea about that game really, I’m not that up to date on “VR genre” games, I don’t like them that much.
          Like you already know I’m more of a “Hacked pancake/emulated games” in VR kind of guy.

  • ViRGiN

    I’ve accepted that it’s wired, but only when it has proper quality games.
    Everything shown so far is pretty disgusting. Light brigade does not even have hand models…

    • ViRGiN

      @CaryMGVR:disqus they are marking your comments as spam LOL

      • Nevets

        He doesn’t write in authoritative Bold anymore, I’ve noticed.

  • Christian Schildwaechter

    Pricing what is an accessory to a console higher than the console itself will seriously reduce the number of customers giving it a try. And if the PSVR 2 sells to only to a small fraction of PS5 owners, game studios will be similarly reluctant to support it as they were on PSVR 1. Which will be bad not only for PSVR 2, but for all of VR.

    I cannot fathom why they priced it this high, as the 2K Fresnel design with lots of cheap to produce components and most of performance features coming from the PS5 itself indicated they went for low production costs. Which made it look more like they were aiming for a much, much lower sales price. That would have made a lot of sense in order to gain more than the ~5% market share the PSVR 1 managed to grab on PS4/Pro.

    I may of course be wrong and the last two years with a permanent PS5 shortage could have taught Sony that customers are actually willing to pay a much higher price, even buying from scalpers, so Sony adjusted, just like Nvidia. And maybe the price really isn’t an issue for most, or at least the enthusiasts interested in VR, which might also have impacted the Quest 2 price increase or the Quest Pro pricing. But my hopes that the PSVR 2 might push VR more towards mainstream and lead to significantly increased investments into VR AAA titles thanks to selling to a larger portion of the PlayStation user base are somewhat crushed.

    • Nevets

      It’s not an “accessory”, or a peripheral. It’s a portal to other worlds. But unfortunately many in the mainstream will see it as the former. I can see your point of view, of course, but I hope the possibility that enough people want to buy it actually happens. As an aside, while we don’t know the bill of materials, I suspect it wouldn’t be as easy to price a lot lower as you suggest.

      • Christian Schildwaechter

        I might even agree that the PSVR 2 is worth the price. I’ve spend much more on VR hardware and can see that the package Sony offers with PS5, PSVR 2 and games like HCotM really raises the bar for VR experiences, compared to other HMDs from Quest to Index, often even more expensive.

        But my perspective as an enthusiast already convinced of VR doesn’t matter here, what really counts are the 95% of PlayStation or PCVR gamers that are not on board yet. For those it doesn’t start with improving a desirable experience, but investing more money for something they might end up not liking. Hopefully they will also perceive it as a portal to other worlds, but that portal lies beyond a paywall higher than the initial hardware price, money which could instead be used to buy up to ten full price AAA titles with a much more certain entertainment value.

        The problem isn’t if it is a peripheral or if the PSVR 2 is actually worth the price, the problem is cost relative to other offers in the PS5 ecosystem. Maybe the PSVR 2 is better than the Index or the Varjo Aero for a lot less, but that isn’t relevant for people who would never buy those anyway or even know of them. Perception of value is often more important than actual value. Sony killed the Sega Dreamcast with pricing the PS1 at USD 299 compared to USD 399, and completely messed it up with pricing the PS3 at USD 599. USD 550 for a PSVR 2 would probably be less of a problem if the PS5 MSRP would be USD 599 or more, but with the official/theoretical price of USD 399 for a diskless PS5, it is.

        • Arno van Wingerde

          Hm: the achilles’ heel of the VR is the lack of software, much more than the cost/quality of the hardware. Sony has a pile of money but the question is: do you subsidize the hardware so enough people buy it so building a public for software makers – or do you help/subsidize software makers to create good games for it, so people will be tempted to buy the hardware? Quest seems to have done the first, Sony looks like it tries the other direction, time will tell who was right…

          • Christian Schildwaechter

            I am afraid that Sony and Meta have come to the conclusion that VR (gaming) in its current form will simply not grow far beyond the current group of enthusiasts, with severe consequences. Not only would we see less subsidized hardware, but the hardware sold must make a lot more profit if they cannot expect to make money back with software sales from the limited market. Which in turn means less news users and less interest from developers, leaving VR stuck in its current niche.

            We have all discussed why VR isn’t going more mainstream, be it insufficient specs, significant entry costs, too much hassle or lacking comfort for most users, a lack of AAA or longer experiences. But we had cheap headsets, improved specs and comfort, a couple of AAA and lots of good titles in general, yet VR never really took off. And it may be true that VR is enough to WOW a lot of people, but the whole experience is only interesting enough for a small group to really get involved.

            Sure, a low price and a PS5/Xbox Series X shortage helped Meta to sell millions of Quest 2 during the last holiday seasons. But I just saw a Piper Sandler survey from September among US teens, a whopping 26% of which now own a VR headset. 14% use it at least weekly, 86% monthly or less. They did the same survey in Spring when many of them were still fresh owners, with 17%/83% back then, broken down a little further with 48% using it less than monthly or never. The same teens spend 12% of all their money on video games, while most Quest owners seem to only ever buy a few VR software titles.

            I’m starting to think that the Achilles’ heel of VR is the VR experience itself, which just waiting for the next generation won’t fix, and that the Meta and Sony prices are indicators that they have sort of given up on making it a mass medium. Instead now treating and pricing it as a smaller enthusiast product that will see neither huge hardware nor software investments, as these wouldn’t pay. Sony might delegate the PSVR 2 to the limited higher end/price gaming spectrum and Meta try shift to the more sticky social VR until their AR glasses are ready.

          • XRC

            Sad truth? In current form (hardware and software) it’s just not compelling enough for mass market consumption.

      • Ad

        It’s a peripheral. Their job is to sell it to their existing market anyway.

    • Till Eulenspiegel

      It’s not expensive at all. The original PSVR doesn’t even comes with any controller, you have to buy those stupid move controllers and that crappy camera for tracking. The total cost is about the same as PSVR 2.

    • Didn’t the original PSVR have an “all in” bundle with HMD,
      controllers, and camera for $450? That would be a more accurate
      comparison imo.

      Given the improvements moving it more in line with industry standards + better overall awareness and perception of VR, I think it’ll find measured success.
      As usual we find ourselves taking not leaps and bounds, but small meaningful steps forward.

      • Till Eulenspiegel

        Those move controllers and camera are from the PS3 era, they are not even designed for VR in mind – just Sony’s way of getting rid of the excess stock in their warehouse.

        Considering the superior controllers that came with PSVR2, with eye tracking, OLED display with HDR, and Dualsense haptic in both controllers and headset, this is a much better deal. Quest Pro doesn’t even have OLED display.

        • Tommy

          Surprisingly, the Move controllers sold more than 15 million units between 2010 and 2012. That was before the PSVR was even a thing. I imagine they sold around another 5 million after PSVR release

    • Jonathan Winters III

      Holy sh*t – nearly double the price of the current PSVR. That’s going to absolutely kill their prospective market. Oops!

    • Mr.Philgood

      I see your point, but I am also not surprised at the price point. From the Quest Pro we know that controllers alone can be $300 and eye tracking for the Vive Focus 3 alone is $250. So just those two components add up to $550

      • Christian Schildwaechter

        These are very different components. The Quest Pro controllers include multiple cameras and a SoC powerful enough to perform very precise room tracking, while the PSVR 2 controllers are closer to the ones on the Quest. The best comparison would be the Pico 4 controllers that also feature improved haptics based on LRAs and/or VCMs, both sort of low frequency speakers driving a mass instead of a membrane, with VCMs supporting a wider frequency band. They are more precise and expensive than the eccentric rotating mass motors typically found in controllers, but of these I can get ten cheap ones for USD 4 incl. shipping, so even If Sony had to pay ten times as much for an LRA, it still wouldn’t add a lot. The only hard number I have is USD 16 production costs for the Xbox One controller that shipped with the first CV1s, and a Touch/Sense controller is basically that with some near IR LEDs, (cheap) capacitative sensors and IMU for rotation/acceleration detection plus the ERM/LRA/VCMs. Electronic components aren’t expensive in general.

        The eye tracking on the Quest Pro uses two 400*400 IR cameras at 60Hz plus a couple of IR LEDs, both of which are very cheap. The PSVR 2 uses similar ones. I can buy a VGA nIR camera module for USD 3. The limiting factor here is not the sensor, but the processing power of the XR2 or the bandwidth to the the PS5 need for eye tracking. The reason why Focus 3 Tobii modules with similar tech cost USD 250 is that they are a niche product (eye tracking) within a niche (professional VR) within a niche (VR), selling in homeopathic numbers to companies. So each unit has to pay not only for the hardware, but for 20 years of software development plus the mountain of patents Tobii is sitting on. And similarly to the Quest Pro the pricing for the enterprise market isn’t comparable to a large units consumer product like the PSVR 2, of which they intend to have 2mn ready for the launch.

    • kool

      Sony knows the first years headsets will be snapped regardless of price. They’ll eventually offer a bundle then a price drop. I’d imagine they’ll offer some kind of discounted bundle with a diskless ps5 next Christmas for $800. Whenever it slows down i think it’ll be $400.

      • Christian Schildwaechter

        I considered if this might be mostly a reaction to scalpers, with Sony keeping the price high while supply is limited, thus lowering the initial demand and only reducing the price once they can produce enough to meet the full demand. This would get rid of scalpers, at least partly, and move the extra money those would add to the purchase price of the PSVR 2 to Sony. Not necessarily fair, as it would favor wealthier customers, but the actual prices most consumers would have to pay could remain the same or even be lower if scalpers can’t profit.

        The problem with this is that Sony is setting an expectation for how many PSVR 2 they will sell, which will impact future game development decisions. Based on the current high price, many studios will expect lower sales numbers and possibly avoid investing into PSVR 2, unless Sony already provides them with an internal road map that hints at USD 800 Christmas bundles and pushing for higher unit numbers through general price reductions and promotion. The price of the PSVR 1 also dropped significantly over time, and on release it was considered cheap compared to other HMDs, yet PSVR 1 never made it beyond 5%.

        • kool

          America works a little different high prices create high demand here which makes it highly desirable and people but just to say they have. But sony has only really raised yhe price by $50 when you think the first one went for $500 and basically created its own demand. I think the new one will sell as well as the quest considering VR has built up quit a bit of hype.

    • Ad

      They should have cut the eye tracking and sold it for $400 with a game included. This needs momentum or it stalls out on software from a small market and dies.

  • tom401

    After using the pancake lenses in my Meta Pro, I just can’t go back anymore.

    • Sofian

      Same with my Pico 4 but pancake lenses scream for more resolution, the extra clarity makes SDE more visible than it was in my Quest 2.

      • tom401

        Pico 4 uses a cheap screen.

    • shadow9d9

      It is even heavier than a quest 2…that’s a no go for me.

      • ViRGiN

        Funny how even more heavy Index is praised among PCVR elitists as “all day comfortable”

        • Pyroth3093

          Because it is. Balance matters. The padding matters. Adjustments matter. Quest is so front heavy and cheap feeling compared to Index. It is not comfortable to wear imo. Index doesn’t bother me at all. And yes I have both.

          • ViRGiN

            We are talking about pro.
            And Index is deep shit in comparison imo.

          • Cless

            I mean, in my experience the Varjo XR3/Aero is the most comfortable, and its quite heavy compared to others. The PSVR2 looks like it could be comfortable, but probably just slightly better than the Quest 2, and about on par with the Quest Pro.
            Its just a guess though.

      • tom401

        Quest Pro: I can’t feel the weight. It’s perfectly balanced. Feels like putting on a cap.

        Quest 2 feels heavy AF.

        • shadow9d9

          Same weight compressibg your neck and even the Uploadvr crew say that it gets uncomfortable for gaming.

    • Ad

      You wasted 1500 on a paperweight that’s still heavily cut down, don’t bother sharing.

  • Well, I think they’ve went too high. I was thinking about getting this, but not anymore.

    • Bart Grudzien

      Get a job u peasant.

      • ViRGiN

        First it was Meta “ruining” the market by subsidizing, now it’s Sony not subsidizing enough

      • :-o

    • Chris Meeks

      Sure you were!

      • Well, you’re clearly a smart one, aren’t you.

  • ApocalypseShadow

    $50 more than what I spent buying PSVR 1 at launch in 2016($499 with move controllers). The price isn’t the problem. The tech is definitely not the problem. Everything is great there. Even the wire.

    But the current games announced aren’t exactly pulling me in. We need a Golden Eye, Syphon Filter, Blood and Truth 2, Devil May Cry type of game. Instead, we keep getting horror games and small Indie games. Which isn’t bad if you like what they are offering. But I’d rather have a Killzone 2, GT 7, Spider-Man, Superman… really any high action cinematic type game, over what I’m seeing so far for the price.

    Truthfully, it should just be 10 high quality games at launch. Doesn’t have to be 20. Where there would be no question on why you need a PS5 and a PS VR 2.

    Looking like I’ll have to wait until later to get it. Not the first time I waited to get a console because there was nothing appealing for me at launch. But now it’s extending to VR. That’s not good. But will see how it goes.

    • Bart Grudzien

      Call of the mountain
      Saints and sinners 2
      Re8
      Firewall
      That’s 4 amazing AAA games and sony still has more to announce. I wouldn’t be surprised to see modern warfare 2 vr to be announced.

      • Arno van Wingerde

        Hm, I currently use a stand-along Quest2, which has obvious limitations in hardware, particularly the processor and in available gems. I am hesitating between setting up a heavy PC with VR glasses or the PS5+PSVR2. But I would like MS Flight simulator, Skyrim, No man’s Sky etc. … more so than the PSVR2 games announced to date.

        • Tommy

          At this point, I would recommend PCVR to you. PSVR2 is going to be limited on software, especially the ones you mentioned. Plus, mods….

    • Nevets

      I agree with you. Ten enticing games would blow 20+ Quest mobile phone game conversions out of the water.

  • Yeshaya

    Alright, that price probably puts it out of range for me. I’m extremely excited about the immersiveness of the haptics and adaptive triggers applied to VR, and I think eye tracking will definitely extend the PS5 lifespan as foveated rendering improves, but I can’t justify spending $1k for something that I’d use basically for Call of the Mountain at this point. Though I would gladly pay $50 for an hour of trying it out at a VR arcade or something.

  • silvaring

    Got burnt on the PSVR1 when it turned out to have rubbish PC compatibility, so this is a hard pass until Sony and their Playstation brand become more consumer friendly.

    • Arno van Wingerde

      Well, what were you thinking? The idea of buying PS hardware for use on a PC is … not quite what Sony has in mind.
      Basically, buy this system if you want to play PSVR2 games, otherwise give it a hard pass like you said until proven to run fine on a PC. Even if it somehow works, the next update might take that functionality away from you. If you have a good gaming rig, stay with it, unless you want to get a parallel PS set-up for even more VR games. I currently have only a stand-alone Quest2, so this is a cheaper alternative to buying a €2000 gaming PC + €1000 PCVR glasses and still get massively better performance and perhaps better games than available on the Quest2… but it is good enough and does it run enough VR stuff I like?

      • silvaring

        There was an article from a Sony engineer where they spoke about opening the original PSVR up for PC compatibility, I think this was even published before the headset launched, although I could be wrong and perhaps it was after launch.

        • kontis

          The problem is console hardware doesn’t make money.
          It’s the same problem Meta has with Quest.
          They need people to spend money on software in their walled garden.

          So for them you using that hardware on PC feels like to them almost like a form of exploitation.

          Hopefully Sony will end up desperate enough to support PC, but they won’t do it if they don’t need any “good PR points”.

          • silvaring

            Sony are already desperate, that’s why they made a deal with Microsoft to piggyback on their Azure infrastructure instead of continuing to build out Gaikai / Onlive. They know that the writing is on the wall.

          • kool

            Idk about desperate but they have been publishing ips on PC for a whole. I hope they add official support along with dreams.

    • ViRGiN

      i got burnt on valve index. what a piece of fucking dogshit. can’t even play quest games. why would they do that!?

      • silvaring

        I dont know much about the Index, but Valve and HTC did build up a lot of good will from the original Vive so I think a lot of people were / are still hoping for Vive to release a new headset that comes close to its brilliance.

        • ViRGiN

          htc disappointed like every single time for the past couple of years lol. i have no faith in them.

      • The VR Police

        Oh, do you think you were ass-raped by that Gaben Valve? Would you like to tell the VR authorities here what happened so they could prevent this from happening to other ViRGiN’s?

        • ViRGiN

          Yes

          • Guest

            So how did you get those steam-burns?

  • Andross

    I know it has a shitty software support, but they announced Pimax Crystal the same day and it’s superb on paper (only on paper probably), it surely deserves an article.

    • ViRGiN

      no company that makes a launch event without actually launching or presenting the device deserves the spot